Our opinion of Backdoor Shift, by the Three
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Before I rate your game, the Three, wanted to say thank you for playing "Pumpkin Spice."
It was an honor to have someone play any of our games. Unfortunately, the audio wasn't present as we couldn't contact anyone who was available to make the music, but we wanted to to no include it anyway for the fact that you can blast some music while shooting zombies. Like you said in your stream, we wanted to recreate those nostalgic games that you would play on some shady website(the good old days). As a matter of fact, it's called pumpkin spice as a reminder when shit games where the best games and you would have to play on your laptop at midnight even though there was school tomorrow. If you want to learn something cool, we built all our games on one shit laptop, but we plan to buy better laptops and some more flashdrives to improve our work condition. For now, three minds on one laptop is the most we can do. We have and still take notes on our game improvement and plan to do more once we get funds to do so.
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We played the game, "Backdoor Shift," and we came up with the result. Go to the bottom for a quick summary.
(S1nner)
The mechanics of the game is a "click and read" system, but it's better that way as you don't need such crazy coding(less is more). The spawning critters from the hat reminded me of a sinister magician and you are the assistance. The audio was far better than ours, took notes from your experience and usage. Although, I struggle to find a way to exit the game, I say you did a good job on the script and coding. Sometimes you have to cut some slack on coding and let the game do it's job. Good on you.
(DeadGhoul)
I personally a fan of horror and I want say that you done a good job to not fall into the wrong rails. First, the critters are pixel and retro like style, giving you that early 90's Halloween theme. The blood on the dangerous critters are great and hard to spot the difference when you are panicking from not clicking the wrong button. The game over jump scare is quite cool that I wished you did more variety instead of just the bunny. Don't need to be Picasso to make a game enjoyable to play. Yu did great on the art.
(Buss)
The game has a simple task, collect candy from the correct critter and avoid the bad critters. Otherwise, you will lose candy or die in the process. The fact that you use candy as a money system is a great touch as it is Halloween. I don't get the hat part as you could have used the doors for the job. It would fit in with the trick or treat theme. Still, you work as some kind of employee to ensure that the critters get their candy and risk yourself to do overwork shift. Nice. The cursive writing may be easy for me to read, but Deadghoul and S1nner couldn't read. Some of the reading included the audio, but it was confusing to understand the objective of the game, when to click the button, and when to scroll down at first. However, I could overlook those plot holes.
The game was quite fun and challenging for anyone brave enough to play on loud volume. DeadGhoul is a fan of horror and this showed what every horror game lacks, suspense. The "Critters" were confusing at first, but we learned not to touch the bloody bunny. lol. It is fun and enjoyable. I hope you make more games in the future and we met at some point.
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