Fun game with great graphics and a lot of polish. I wasn't sure how exactly the sacrifices worked- sometimes my firing rate would get faster and sometimes it would get slower, and it seemed to take me about the same time to kill an enemy regardless. Also, very minor but it would be nice to show the run's score on the game over screen.
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A Normal Midnight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 4.357 | 4.357 |
Overall | #8 | 4.143 | 4.143 |
Audio | #22 | 3.929 | 3.929 |
Graphics | #24 | 4.286 | 4.286 |
Theme | #30 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome job -- great polish and graphics. You did a really good job of this, kudos!!
Really enjoyable, beautiful art style and different types of enemies. Great work!
Art looks fantastic, juicy, polished, great usage of effects, fun to play, but man... the sounds :D The gun sounds are anti-climactic, but overall a really solid game.
Very well done and polished game. I think the shotgun could use a little bit more knockback and some of the sounds tend to get stale especially so with the rapidfire guns.
Overall this game might just be the winner of the jam. Very Impressive!
I think i spent too much time playing this game, the art and effects were Top Notch
Loved every minute of it. Good Job please keep making more!
Incredible game. I'm a big fan of the artstyle, something I wish to be able to do someday. The gameplay was very satisfying and both the music and sound was great, I also really liked that there was a variety of enemies. Overall a very good game.
Feels really good to play and the art is amazing. The only problem I had was that I was not able to see the enemy because of the bright lights. But that's not a big deal.
Overall this is a great entry. The visuals are nice, and the fast-paced gameplay is quite fun. Although it is quite self-explanatory, the sacrifice mechanic could be explained in more detail and the window to sacrifice an enemy is very narrow, especially when you're trying to weave between enemies
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