Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Don't EnterView game page

A short 2D horror experience
Submitted by Terran (@terranbyte)
Add to collection

Play game

Don't Enter's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.4174.417
Overall#113.6173.617
Gameplay#123.5003.500
Audio#143.5003.500
Overall#153.5833.583
Theme#443.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice atmosphere, sometimes it is a little slow...but this gives more tension.. good job.

Developer

Glad to hear the game is tense, that means I must've done at least a decent job with the spooky parts. Thanks

Submitted(+1)

Good atmosphere, but the ghost's sound is pretty bewildering. And also that slow text got me killed once.

Developer

Thanks for the feedback. The text speed seems to be a common dislike in my game, though in case you didn't know you can skip the typewriter animation by holding down E.

Submitted (1 edit) (+1)

Liked this short experience :3
The 2D Animations were really adorable and nice :D
Spooky Mood was achieved x3
But the camera tilt should be a bit less extreme and if you switch left to right it should do a smooth follow and not that abrupt.

Developer

Glad you like it. I really wanted to fix the choppy camera tilting, but after an hour or two I wasn't successful, and at some point I just needed to call it quits and continue with the rest of the game.

Submitted(+1)

Really fun game! I got spooked way too many times though.. The sound and atmosphere was amazing and immersive. I liked the camera panning. However I do have a few suggestions.

- Checkpoints would be really nice to have

- It wasn't clear what I was interacting with. For example, I was interacting with the elevator instead of the locker and that got me killed in game xDD

- A bit more direction would be nice, still haven't found the lore yet.

Other than that 9.999/10 I guess xDDD

Developer

Glad you liked it. There is "technically" a checkpoint when you first pick up the toolbox but I get where you're coming from. I would've liked to add an outline to any object you'd interact with, but I thought of it way too late into development so there was not time to add it. The directions were made sparse for a reason, I wanted the player to figure out most of the stuff on their own. (Also a 9.999/10, I'm flattered)

Submitted(+1)

Very good atmosphere, and the sound design makes it really immersive.
Excellent work!

Developer

Thanks for the kind words, I spent a lot of time on immersion so I'm glad to see it paid off.

Submitted(+1)

The player could move faster.  Audio is nice!

Developer

Very true. I was gonna add the ability to run but I ended up not doing that, it would used up too much development time (Largely due to my spaghetti code).

Submitted(+1)

Fun Game! text showing up were slow but not a big problem. at first a got confused on what to do but when i know what i have to do it was pretty hard but i managed to finish the game somehow.                          the graphics are very good and shows a scary vibe and also the audio suits the game, overall a good game!

Developer

Glad you enjoyed my game. It was kinda hard to get the text to feel right and even then not everybody would like it.

Submitted(+1)

In the beginning the opening of the gate is way too slow. Even the sound ends early. What my problem is that I should be able to enter it when the garage door is higher than my head.

Still related to speed, the text speed is WAY too slow. I think you should double ot triple it.

Also, the interaction button. E is pretty common as an interaction button, but do you have any reason not to include space or left click? in the beginning I tried pressing left click, space and enter. Then I remembered something that it was E. I probably would have figured it out, but it just makes more sense to include space as well, I think.

Another thing is that the monster's sound really doesn't loop well, it feels like it's being cut off all the time.

I got stuck at the end. I replaced the fuses, I did the thing to the right, but I cannot pull the lever on the bottom floor.

But now, the things I like about the game:

It has a pretty nice atmosphere, I enjoyed walking through the building. The sounds were great, the graphics were consistent.

Developer(+1)

Thanks for the feedback, I think the slow opening in the beginning is caused because I used WaitForSeconds in a coroutine instead of WaitForSecondsRealtime, the clipping audio is just caused by my own dumb code written at 5 am. Also, huge thanks  for finding the bug at the end where you couldn't finish the game.