Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tribulation On Sacred NightView game page

Collect the objects the evil spirit stole from the gathering house
Submitted by Radioactiv Pankakez
Add to collection

Play game

Tribulation On Sacred Night's itch.io page

Results

CriteriaRankScore*Raw Score
How well did the game follow the constraint#83.3333.333
Cohesiveness of game elements#83.5003.500
How well did game visuals follow the N64 Spooktober theme?#93.5003.500
Unexpected or surprising elements in the game#112.5002.500
Overall#122.9722.972
Overall uniqueness of the game concept#142.1672.167
Quality and fit of sounds and sound effects to the game#142.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love the skybox and how sparse the area is

HostSubmitted(+1)

I really enjoyed the kind of peaceful/eerie feel this game gave me. The visuals were great too. I know you had minimal time to make this one. Would be cool to see what you came up with if you took this art style and made a full game out of it.

Submitted (1 edit) (+1)

A chill, slightly surreal experience that gave me about twenty minutes of playtime. I understand you didn’t have a lot of time to work on the game so I appreciate what’s there.

I managed to find about 5 bibles, a guitar, and a sign before my computer got too hot and I gave up. I kept getting lost; it would have been helpful to have more landmarks, like the ring of pumpkins in the starting area. Like say, a giant pumpkin statue or a circle of houses. That being said, the green lights really helped.

The highlights of my experience were 1) the moment the ghost shows up (legit scary); 2) the cemetery; and 3) the time I was exploring the temple courtyard, spotted a green light on an inside wall, and was able to follow it around to the outside wall to where the object was.

Bugs/issues found:

  • controller support is limited to strafing
  • pressing E when a message is shown reloads the current message instead of advancing
Developer(+1)

Thank you. I would have loved to have added more. If I could I'd add more lights and landmarks like you suggested


I didn't really add any controller support. I think that's just how to script I made works. I wish I could have added controller support too 👁️👄👁️


I also didn't add a button on the keyboard for changing the dialogue. I probably should have. Maybe next time I will do that. There's supposed to be a next button on the bottom of the screen, but there's a cutoff issue on most screens unfortunately. I need to fix that sometime