Good concept, I like the idea of managing and balancing different status values, while avoiding enemies. The execution leaves some to be desired, the wolf kinda doesn't do anything, and some animation for the main character would be nice. It's understandable though for such a short timeframe, especially for your first game jam. Congrats on the submission!
Play game
Hungry, Cold & Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #47 | 2.011 | 2.231 |
Is it spooky and/or does it follow the theme? | #47 | 2.565 | 2.846 |
Gameplay / Fun | #55 | 1.595 | 1.769 |
Overall | #55 | 1.928 | 2.138 |
Graphics / Visuals | #57 | 1.872 | 2.077 |
How much do you like the game overall? | #58 | 1.595 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
Tileset was purchased on Unity Asset Store - Perpetual Diversion, Wolf Asset was also purchased. Music - Purchased from Dark Fantasy Studios. Player Asset was developed with AI help.
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