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Whac-A-Mold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #5 | 3.600 | 3.600 |
Overall (THE BEST of the best, All other categories considered!) | #9 | 3.200 | 3.200 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #10 | 3.400 | 3.400 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #10 | 3.300 | 3.300 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #13 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Aaron D'Cunha
Third-Party Assets
Sounds effects from Pixabay, Junggle Cartoon GUI
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Comments
Things I liked:
- A very simple game with a good amount of polish. SFX are crisp, visuals are nice, and I like the description on the Itch page.
- The gameplay, while simple, is very well-executed. It's like peak mobile game, which I mean in a good way--like Doodle Jump and the like.
Things I didn't like:
- There's a decent amount of RNG involved with getting a high score. I've played it twice, never missing a mold in either case, and gotten scores of both 460 and 610. I know some amount of RNG can be good, but I'm disinclined from making too many attempts if I've no guarantee that playing well will get some sweet, sweet scores or not.
- The hammer icon sometimes obscures cheese holes and hides what's behind it. While I do kinda like the extra element that adds, it's also a little irking, so take that as you will.
Regardless, good job!
Side note: as previously stated, my high score is 610.
Thank you for your input! (I definitely was not lazy with the RNG 💀)