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A jam submission

Mold EscapeView game page

Play as a dangerous and terrifying lil' mold guy, breaking out of a ruined facility to join his friends.
Submitted by ImaSkullyosis — 2 hours, 1 minute before the deadline
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Mold Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#14.5004.500
Overall (THE BEST of the best, All other categories considered!)#24.3754.375
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#44.2504.250
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#43.8753.875
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#43.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Chema Alanis, James Hawkins, Alfred Zhang, Avery Ding, Ryan Givens, Daniel Blank

Third-Party Assets
"Clouds" by Max James, "Above the Clouds" by FSM Team & < e s c p >, "Pillars of Creation" by Purrple Cat

Source Code Link
https://github.com/hawkinsjch/Mold-Game.git

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Comments

Submitted

Mold Escape was one of my favorite submissions to this game jam! Breaking the mold (out of jail) is a really unique theme, the controls were fun and fluid, and the difficulty felt fantastic. I spent a good amount of time on the game because of how often I had to restart, but I still wanted to play more at the end. Side note: The gear tunnel is next-level Flappy Bird hell. But it made getting to the ending that much more worth it.

Submitted

Things I liked:

- The visual aesthetic is nice.

- There's a lot of content here, and the level design is well-done.

- The factory syncing with the music is v nice.

Things I didn't like:

- The opening sequence is a little muddy. It looks good overall, but I remember having difficulty figuring out what was going on with the first panel.

- The SFX are fairly bare-bones here. Faint saw and laser noises could've added another layer to this game (something something Hollow Knight Path of Pain).

- Transitioning from level to level is a little awkward since I have to click at the veeeeery edge of the screen to shoot the hook into unknown space.

Regardless, good job!

Side note: this game reminds me a lot of Coolmath flash games, which I would consider to be a good thing.