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Split N Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #11 | 3.300 | 3.300 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #14 | 2.700 | 2.700 |
Overall (THE BEST of the best, All other categories considered!) | #16 | 2.500 | 2.500 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #18 | 2.800 | 2.800 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #18 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
James Odebiyi
Third-Party Assets
N/A
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Comments
Things I liked:
- This is a pretty cool concept. The mechanics are neat, and there's definitely a skill curve; that is, there's a lot of room for a given person to improve.
- I like the sprites--they're very nice, especially the amoeba splitting animation.
Things I didn't like:
- No sound? :megamind:
- I feel like there's a lot of info that's not conveyed to the player. I don't really understand how bomb amoebas work--how long they last, whether they actually kill viruses or just lure them--sometimes I can't split, and I'm not sure if that's because I'm trying to too often, if the amoeba count is just maxed out, if there's something else I just don't get...etc. The amoeba speed also seems a bit random, which I'm not too much a fan of, since when I'm trying to get away I don't want to gamble on not getting a super slow one xD.
Regardless, good job!
hey james, i really enjoyed the gameplay :D it took a while but i managed to survive for over a minute! i think it'd totally be worth to make multiple levels
id also rly appreciate it if you could leave a feedback on my team's jam submission below ^^ cheers