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A jam submission

Rogue ShadowsView game page

Break the mold from your typical action game and kill enemies by dashing out from the shadows!
Submitted by NickAlex725, Mike T, Strembley, daniawf (@dani_awf), Stardream09 — 2 hours, 22 minutes before the deadline
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Rogue Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#53.5003.500
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#73.3753.375
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#113.3753.375
Overall (THE BEST of the best, All other categories considered!)#113.0003.000
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#132.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Nick Hanson, Andrew Duarte, Cameron Trembley, Mike Tran, Achmad Rafidani Aufar, Robbie Elisondo

Third-Party Assets
N/A

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Comments

Submitted(+1)

Enjoyable movement and sound throughout the game. I also really liked the design of the arena at the end and the levels leading up to it, which let the player become used to the controls. I found the way the enemies when destroyed, leave a shadow you can dash from really interesting as well. Either way, this game was a lot of fun. 

Developer

thank you for playing!!

Submitted(+1)

Things I liked:

- The movement is very smooth, especially the dash mechanic.

- It's a fairly small detail, but I like the way that objects that obscure the camera get phased out.

- The overall models of the game were nice. The environments felt pretty well put-together, and the enemy and barrel models fit right in with them. I think the player was well designed; it feels easily recognizable. 

Things I didn't like:

- There's no pause menu :c

- Sound could've used a bit of polish, which I think would've elevated the game a lot. SFX for when an enemy shoots at you, maybe a dash SFX; stuff like that. The background music also kinda sounded like gunshots, which throws me off when some of the enemies will be using guns xD.

- The game felt fairly easy, and I wish I could've seen more of what one can do with the dash mechanic. Short game jam = short game, I suppose, but I feel like a lot could be done with the simple mechanic.

Regardless, good job!

Developer(+1)

tysm for the feedback! we appreciate it

(+2)

Supports ultrawide:aka based