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Rogue Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #5 | 3.500 | 3.500 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #7 | 3.375 | 3.375 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #11 | 3.375 | 3.375 |
Overall (THE BEST of the best, All other categories considered!) | #11 | 3.000 | 3.000 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #13 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Nick Hanson, Andrew Duarte, Cameron Trembley, Mike Tran, Achmad Rafidani Aufar, Robbie Elisondo
Third-Party Assets
N/A
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Comments
Enjoyable movement and sound throughout the game. I also really liked the design of the arena at the end and the levels leading up to it, which let the player become used to the controls. I found the way the enemies when destroyed, leave a shadow you can dash from really interesting as well. Either way, this game was a lot of fun.
thank you for playing!!
Things I liked:
- The movement is very smooth, especially the dash mechanic.
- It's a fairly small detail, but I like the way that objects that obscure the camera get phased out.
- The overall models of the game were nice. The environments felt pretty well put-together, and the enemy and barrel models fit right in with them. I think the player was well designed; it feels easily recognizable.
Things I didn't like:
- There's no pause menu :c
- Sound could've used a bit of polish, which I think would've elevated the game a lot. SFX for when an enemy shoots at you, maybe a dash SFX; stuff like that. The background music also kinda sounded like gunshots, which throws me off when some of the enemies will be using guns xD.
- The game felt fairly easy, and I wish I could've seen more of what one can do with the dash mechanic. Short game jam = short game, I suppose, but I feel like a lot could be done with the simple mechanic.
Regardless, good job!
tysm for the feedback! we appreciate it
Supports ultrawide:aka based