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Rose Garden Arcade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it relevant to spring and does it follow the theme? | #3 | 4.294 | 4.294 |
Audio | #5 | 3.588 | 3.588 |
Overall | #6 | 3.600 | 3.600 |
How much do you like the game overall? | #7 | 3.529 | 3.529 |
Gameplay / Fun | #7 | 3.353 | 3.353 |
Graphics / Visuals | #17 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
Music - https://opengameart.org/content/hungry-dino-9-chiptune, -tracks-10-sfx, Graphic -https://opengameart.org/content/pixel-flower-icons , https://opengameart.org/content/bevouliin-free-fence-game-background-for-game-developers
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Comments
Nice game, it has a good core mechanic, easy to grasp but exciting to play. The difficulty increases at a very nice pace. The art and audio work well together with the simple gameplay to make a kind of classic arcade-y experience. As others have said, it would be cool if matching the flower colours had some kind of benefit, e.g instantly fully restoring the flower if the colour matches? Great job overall :)
In fact, when the colors match, the flower grows to full size, but I guess I had to emphasize it a little better and add bonus points. You noticed well that I tried to create the atmosphere of a classic arcade from the eighties starting with fonts, graphics and sounds. Thanks for the feedback.
This is a lovely little game where I caught myself bopping to the music while playing. It reminded me of the older light-hearted Pokémon tunes. The risk-reward system caught me immediately, too.
If you continue working on it, I'd suggest introducing levels to give adrenalin-induced players a moment of rest in between :D
Highscore: 11195
Thanks for the feddback and suggestions. I don't know if I will continue to work on the game, but I will definitely consider your suggestions.
I love the 'playing with fire' mechanic that this game has, it makes it really fun!
Thank you for review.
The music is over the top! So energizing - perfectly underlining the dynamic of the game. Same as some others: Tried matching colors in the beginning - after I found out, I was just spamming my drops on the flowers in need. Got a 10k highscore by doing so.
Matching colors brings a bonus to the rose growing to full size so it’s a good tactic at the begining while everything is still slow. When things speed up then throwing flowers regardless of color is a necessity. 10k is a very good result. Thanks for the feedback.
Fun little game! The art is simple but nice and the music fits well.
At first I also thought I have to match the colors.
In the beginning, it should have been like that, but I gave up on it because the color of the flower is determined randomly, so too much would depend on luck. Thanks for the feedback.
fun game and good idea great job
Thanks pal.
Hahaha, I lost so much at first because I thought you had to match the colors of the two flowers. Do you at least get bonus points or was that all in my head?
If you match the colors of flowers the rose grows to full size otherwise about half (depending on the proximity to the ground). The closer the rose is to the ground the more points it brings when it is hit by a flower. Thanks for review.