The visuals were good, although as other has pointed out, the colours were a bit too intense.
I think you hit your concept good, you took a simple idea and made fun gameplay out of it. Nice variation on the bosses.
Well done!
Play Challenge
The Gardens Of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #19 | 2.583 | 2.583 |
Audio | #22 | 2.292 | 2.292 |
How much do you like the game overall? | #23 | 2.375 | 2.375 |
Overall | #26 | 2.292 | 2.292 |
Graphics / Visuals | #27 | 2.083 | 2.083 |
Is it relevant to spring and does it follow the theme? | #30 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
none π₯³
Comments
I love that you got creative here with the patters. All bosses felt different to deal with. Good job!
As others already mentioned, people with sensitive eyes could not enjoy this game to the fullest currently. I'd advise muted colors, but this is again depending on the overall style.
For Toxic Bok's homing missiles I'd suggest adding a blinking animation or something similar to indicate that they'll blow up. Was not clear for me from the start.
I hope you keep on making games if you enjoyed this jam.
Enjoyed this game!
Would however like it to be more noticable when you're "hit"/when you die as it just seamlessly starts over, often I wouldn't see how long I had survived so couldn't compare.
The colours are also intense on the eyes and gave me a little eye strain after a while - would maybe tone down the contasting colours in future as a game like this is meant to be played repeatedly! :)
Pretty impressive for a 2 day jam! The visuals can be a little intense to look at. Decent job overall.
With some additional / better feedback I would have enjoyed it even more!
Examples: I don't know how long I'm supposed to try to survive / The last Boss Wings of hell shoots red bullets on a red background (seems not the best combination xD?) / I don't see when I'm getting hit (and having some frames of invincibility could have been nice).
Regardless - well done :)
Simple and nice. I am quite curious how was done all the bullet patterns. Not the type of game I am use to play, but I really enjoyed, even if I died quite a lot in the process XD
The game is amazing except for one super small thing. While fighting the chickamancer, you can hide behind the menu button and nothing hits you. Was that a bug or intentional. Out of all the games I've played so far, other than Theo's and Zaetu's, yours is the best, so good luck. But sadly, my slow-ass PC lagged super hard because of so many particles, so didn't have the full experience. Me and my friend rated your game a 4.8 out of 5 btw so you have a good chance!!!
Cool idea, was a little unpredicatable, but it's always fun to survive. Toxic Bok was so hard to survive xD
Mechanics seem complex enugh to develop, good work. Music <3
I couldn't tell when the level was over - simple retry button would have been nice :)
Bullet hell game in the garden. The idea though simple is quite addictive and constantly makes me try another one and improve the record. I was most successful in the third toxic garden. The only remark is that the mouse pointer or player is not a well-set Z value, I would set it to be above the text in the home menu or maybe I'm cleaving too much :) Overall fun and playful.
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