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A jam submission

You are in a roomView game page

Ain't that the truth
Submitted by The Heber Den — 2 days, 10 hours before the deadline
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You are in a room's itch.io page

Results

CriteriaRankScore*Raw Score
Best visual design#73.4644.000
Best use of multimedia#112.5983.000
Best game mechanics#242.0212.333
Best emotional impact#251.7322.000
Best descriptions#262.3092.667
Best character(s)#271.7322.000
Most fun to play#281.7322.000
Overall#282.1172.444
Personal favorite#281.7322.000
Most promising demo#301.7322.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content warnings
Mild swearing and lively css

Game status
Complete

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Comments

Love the presentation! I included it in my Spring Cleaning Twine Jam compilation video series, if you’d like to take a look. :)

Submitted

The presentation of this is amazing; as much as I liked it, it would be nice to be able to turn off some of the jittering. Some players may really be put off by this, so consider making it optional.

My main critique is this feels a lot like trial and error, and I don't think I would have the patience to find all the endings.

Developer

Thank's for playing it and commenting - its appreciated.

You've hit on two mechanics I was thinking of working on - making the jittering worse with the death count (or insanity) and hinting at possible paths.  I gave up on the former as the css animations are bloated already and I couldn't think of an elegant way to add several states short of repeating the animations.  If I could nail that I could see using the structure on other 'stories'.  As for hinting, I felt this could be easily managed as an array of clues (ie. "hungry for bugs", "play word games with yourselves" - terrible examples but you get the idea?), only I couldn't think of a good way to present them.  Something to work on perhaps?