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The Heber Den

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A member registered May 22, 2020 · View creator page →

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Thank's for playing it and commenting - its appreciated.

You've hit on two mechanics I was thinking of working on - making the jittering worse with the death count (or insanity) and hinting at possible paths.  I gave up on the former as the css animations are bloated already and I couldn't think of an elegant way to add several states short of repeating the animations.  If I could nail that I could see using the structure on other 'stories'.  As for hinting, I felt this could be easily managed as an array of clues (ie. "hungry for bugs", "play word games with yourselves" - terrible examples but you get the idea?), only I couldn't think of a good way to present them.  Something to work on perhaps?

Soo cronchy (with a special full stop). I like the mechanics of this - its got an inventory and everything!

Very powerful and affecting narrative. However I didn't seem to be able to make things go well for me/her. We didn't so much dream of electric sheep as get repeatedly tasered by them.

Nicely paced text. That really helps it play as a game rather than a chopped up novel.

Thanks for pointing that out - the CRT style is a big part of the feel of the game so it should ideally be played on laptop or desktop. I don't imagine anyone trying it in the 640x360px window got much out of it. Many thanks!

Apologies - I think I've got the settings right now. Enjoy.