This was my first time actually exporting a game with Godot, and making a page on itch.io, and submitting to a jam, and well, I guess I'm not good with deadlines and I had a little more trouble than I expected. Consider this me unofficially submitting my totally unfinished game that I totally meant to submit 5 minutes ago.
I'm going to bring a much more finished version to the in-person event on Friday to hopefully show it off.
In the meantime, https://thhardesty.itch.io/goblin-4x-lords is up as proof that I did in fact work on something these last 2 weeks, and I did manage to figure out procedural generation of a world using TileMaps (but not much else).
Looking forward to playing some of the games everyone submitted, and I'll certainly be back for next month's summer slow jam.