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Hangman Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovative Impact | #83 | 2.833 | 2.833 |
Overall Creative Craze | #160 | 2.333 | 2.333 |
Best Mood Mojo | #162 | 2.250 | 2.250 |
Relevant to the StaySave! Jam Theme | #180 | 2.083 | 2.083 |
Player Engagement Power | #181 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting concept, sadly the jump wasn't strong enough to complete the level :(
I got stuck and the green balls left me :С
I watched the video!
Now I know who is Virginia Apgar.
I think the game has a random generation of levels or a set of ready-made levels - that's cool!
Nice idea
Sadly the last tuning of jump force went wrong, and I ouldn't build another one. But here is a video about a gameplay. Not as much fun as if you could play it, but it is more than the uploaded version.
Gameplay video
Similar issues as others. I'm guessing the better you do the more clues you have to solve the hangman puzzle? Interesting idea for sure.
Something like that. Sorry for the non playable version. Here is a gameplay video if you still interested.
Gameplay video
Could not seem to get the double jump to work well enough to make it past the first platform.
It seems like this could be a cool idea though! :D
Thanks for your comment. I did some tuning on the jump force before I went to sleep, and it looks like was a bad idea...
If you interested in the gameplay here is a video: Gameplay video
Nice idea. However, I could not make it very far.
Yep, it is a known issue. Bad tuning and testing practicies.
Ifyou interested in a gameplay here is a video: Gameplay video
Hmm... tried a few times, but game seems broken? Don't see how the double jump is close to being high enough to reach any platforms that are raised. Not sure what the balls are up to either.
The balls jump force is based on the player's jump force. And late night I did some tuning on the jump force to work fine in the entry version, and my testing routine was bad (only test in editor), and you experienced what happened. Sorry for that.
If you still interested in the gameplay, here is a video: Gameplay video