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SolidariTed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Creative Craze | #107 | 3.000 | 3.000 |
Best Mood Mojo | #119 | 2.714 | 2.714 |
Relevant to the StaySave! Jam Theme | #140 | 2.571 | 2.571 |
Player Engagement Power | #156 | 2.286 | 2.286 |
Innovative Impact | #166 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice graphics! Core mechanic felt solid, could use more variety over time
Great art! Looked awesome. I couldn't figure out how to play though, and the options menu did not work.
Suuuper interesting game, HUGE props to the art, looks wonderful <3 Agreed with the others that there needs to be a bit more difficulty to spice tings up though
Thank you! We might do it in the future but didn't have time for the jam, we didn't work overnight or anything so we were short a little. And yeah our artists did a fantastic job!
Nice game.
Thanks a lot !
The game is a cool start but it definitely needs some sort of difficulty increase over time, it quickly becomes just doing the same thing over and over again with no real danger.
Thank you so much! Yeah we planned increasing difficulty through adding lanes and items, but unfortunately didn't have time to implement for the jam. We might add it in the future!
Really cool entry, you could improve UI, beacuse it doesn't fit the game, also it would be cool if game would have progressive difficulty, for example new items and needs with every day, this concept has a lot of potential
Thank you very much for your comments ! Yeah UI/UX was a mess unfortunately due to time limit... thanks for the input about difficulty! We actually thought about it, so it wouldn't be an infinite game, like more lanes over time and different needs and supply. It could be improved in the future!
Interesting game! I would have enjoyed a little more visual feedback on controls in game. Also the fact that the whole block is not one potion / mask is confusing. Good job, nevertheless!
Thank you so much! Yeah we didn't have time to implement UI/UX unfortunately but it could be done in the future :)