I really like the concept of the game! I do wish there was some more explanation on what everything meant, as well as sound, but other than that the art was great and I liked it!
HYPRGLOO
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Fantastic visuals! I really like the mechanic of using different robots for different tasks, it creates a lot of interesting gameplay variety (it would be cool to explore that concept more)! The music is good, the only issue that I have is the amount of time it takes to move robots from one area to another - perhaps a more condensed map would help keep the game exciting. Overall well done!
Fun game! Nice job with the graphics and sound, the puzzles are really addictive but also super challenging. The scissor block mechanic means that there are a lot of situations where the game gets pretty intense - you have to think through the correct moves ahead of time or risk having to restart the level. From what I was able to finish, the levels are really well designed and clearly thought through. Overall well done!
Fun game! The minimalist graphics are really solid and work well with the rhythm-style mechanics. The red circle is difficult to avoid at first, but a little predictable once you've been playing for a while. Having some kind of pattern system for the red areas would be cool, perhaps you could even synchronize them with the music! My best score was 3285. Overall nice job!
Nice entry! It's really impressive that you implemented a (mostly) working vehicle system for a jam game. The aesthetic is pretty solid, the parallax adds a ton! The movement feels a little sticky, and there's definitely room for improvement there. As the standalone player you feel pretty helpless without a tank, which I think actually helps make the gameplay more interesting in certain scenarios. Overall well done!
Awesome idea! Super challenging, my highest score was 18000. I'm a big fan of the idea of having to learn how to operate a character with both regular and inverted controls simultaneously. It'd be nice if there was a little more variation in gameplay (more levels or more companions, etc.). The aesthetic is really solid. Overall well done!
Fun concept, the aesthetic is really solid. The idea that you need to station cells around the level in case a cell turns into a virus is a really interesting and creative idea. Some more variation in each cell's abilities would be cool, as well as some sound effects. The general gameplay feels very polished, overall nice work!
Nice entry! The music is awesome, and the change in tempo based on your cart's movement is super cool and innovative. The shader effects fit the mood nicely and the cart models & physics are on point. The objective is a little unclear in the jam version of the game, and I'd recommend making it obvious which aisles the cart is going to turn down to make it easier for players to understand the control scheme. Overall great job!