I really enjoyed playing this. Definitely impressive work if this is both your first game and first game jam. Well done!
I found myself wishing I had an indicator for the number of remaining lives I had, and I wish a little that clicking to dismiss the title/instructions screen didn't fire a bullet.
I encountered a bug where a hit wouldn't kill an enemy, and the destruction sound would play indefinitely until another enemy was killed. After this happened the game would sometimes crash. I also saw a bunch of errors in the application log about objects being freed while they're emitting a signal - queue_free() might be a better option than free() in those cases if you're not using that already.
I hope you had a positive experience with Godot, and thanks for doing a Linux build :)
Hello and first of all thank you for taking the time to play my game and share feedback with me, I appreciate it, and you're totally right :D
Joining this jam and trying my hand at seeing what I could put together as I was learning godot was an awesome experience :) and I'm hoping to do a lot more of it in the future :D
If it's of value at all, I played Stays In Motion at about 1:47:00 in this video (I'm not planning to save an archive, so this will probably only be around for a week or so) https://www.twitch.tv/videos/1172482844
Comments
I really enjoyed playing this. Definitely impressive work if this is both your first game and first game jam. Well done!
I found myself wishing I had an indicator for the number of remaining lives I had, and I wish a little that clicking to dismiss the title/instructions screen didn't fire a bullet.
I encountered a bug where a hit wouldn't kill an enemy, and the destruction sound would play indefinitely until another enemy was killed. After this happened the game would sometimes crash. I also saw a bunch of errors in the application log about objects being freed while they're emitting a signal - queue_free() might be a better option than free() in those cases if you're not using that already.
I hope you had a positive experience with Godot, and thanks for doing a Linux build :)
Hello and first of all thank you for taking the time to play my game and share feedback with me, I appreciate it, and you're totally right :D
Joining this jam and trying my hand at seeing what I could put together as I was learning godot was an awesome experience :) and I'm hoping to do a lot more of it in the future :D
Best of luck with future projects, then! :D
If it's of value at all, I played Stays In Motion at about 1:47:00 in this video (I'm not planning to save an archive, so this will probably only be around for a week or so) https://www.twitch.tv/videos/1172482844
Nice small bullet hell with have here