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A jam submission

Stays In MotionView game page

A game for #stopwaitingforgodot jam about what happens if your bullets stays in motion.
Submitted by njm1992 — 1 day, 20 hours before the deadline
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Stays In Motion's itch.io page

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Comments

Submitted(+1)

I really enjoyed playing this. Definitely impressive work if this is both your first game and first game jam. Well done!

I found myself wishing I had an indicator for the number of remaining lives I had, and I wish  a little that clicking to dismiss the title/instructions screen didn't fire a bullet.

I encountered a bug where a hit wouldn't kill an enemy, and the destruction sound would play indefinitely until another enemy was killed. After this happened the game would sometimes crash. I also saw a bunch of errors in the application log about objects being freed while they're emitting a signal - queue_free() might be a better option than free() in those cases if you're not using that already.

I hope you had a positive experience with Godot, and thanks for doing a Linux build :)

Developer(+1)

Hello and first of all thank you for taking the time to play my game and share feedback with me, I appreciate it, and you're totally right :D

Joining this jam and trying my hand at seeing what I could put together as I was learning godot was an awesome experience :) and I'm hoping to do a lot more of it in the future :D

Submitted(+1)

Best of luck with future projects, then! :D

If it's of value at all, I played Stays In Motion at about 1:47:00 in this video (I'm not planning to save an archive, so this will probably only be around for a week or so) https://www.twitch.tv/videos/1172482844

Submitted(+1)

Nice small bullet hell with have here