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Levrault

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A member registered Apr 04, 2018 · View creator page →

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https://github.com/Levrault/margot-beatrice-adventure

Thanks!

thanks! Maybe a battle mode later so he could fight against his brother and sister.

The app generate a JSON files, you will have to develop your own dialogue system to read it.

Hi darling, getting credited is always cool and boost the ego. You can use the asset on any type of projects (free, commercial whatever). And don't be shy, share your project ! I want to see that shotgun in action

Thanks, it worked fine with ARES. Great job!

Strange, firefox should also supporrt sharedArrayBuffer. Could be related to itch.io. SharedArrayBuffer is still experimental. Did you tried with chromium or chrome ? Seems like those browsers work better with the export

Thanks for the feedbacks! For the control, I wanted to reproduce how some n64 have really bad control (just joking, I was sick of covid and was to tired to check those issues).

I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.

I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.

Hi alls, I was able to make the html export works (for all Godot 4 user, enable sharedArrayBuffer in the frame options of itch.io. I recommand chrome to make it works. The performance are slower than the application build, but it better than nothing.

I also re-export all using the new Godot 4 beta 10, so maybe it will works for mac user but since I don't have the material to test it.

Godot 4 beta was broken with a cross origin policy error but hey that why it's still in beta. I will tried a last export with beta-10 hoping it fixes those issues 

seems like Godot 4 beta didn't like mac :/ I will tried a new export with the beta10 version tomorrow 

Hi, I tried to launch the rom with project64 and I get the message "your emulator is not accurate enough". Is there a fix ? Thanks

Great job, it was fun and I really like the visual. The katamari game style is a good idea. 

I just have some issue with the character maintening is speed after getting caught. The camera is a little bit slower and my character ended up being to fast. I also have no sound on chrome (windows 10), is that normal ?

Overral, great job and great concept

The esthetic and the ambiance is really good. I got a strange graphical glitch with the HUD when I started the game in 2560x1600 (windows 10), where the image was just blurry and unreadable. With a lower resolution, it worked fine. Good job!

In theory, it should start but I don't have a macbook to test the game. I asked a friend with a macbook, and it's worked. I'm usingg Godot 4-beta-9 for this game, so it could be issue in the export itself. I can't even run it on my linux machine...while it worked for my coworker. I already create an issue in the Godot Engine github.

I will add it to my backlog, I just don't have the time at to moment to look at it sorry

The tools has made with Godot Engine and they support some more advanced font (chinese, Arabic). Made see how to setup a dynamic font for different languages but I never done such thing and don't know witch font could be the best since I don't know chinese. But, Here the souce code https://github.com/Levrault/LE-dialogue-editor, maybe you could check how to edit the font of the app to support every language you want

Thanks for the feedback. For the "air" level, I added a "coyote time" feature to help improve the timing of the jump. But if you got any trouble, you also have a sprint key (shift by default), should be way easier like that

thanks I mainly focus on the character movement. It isn't perfect but will make a good base for a real fps controller

Stylized, fun and design! Just have a random conflict (certains on my side and one of my chrome extension) where the D key isn't working.  Maybe a alternative mapping to the arrow key could be great ? (And prevent conflict for keyboard that aren't QWERTY). 

Good works on creating this whole 3D scene. I will now have the background music in my head for the next few hours :P

Nice little concept you here. I was able to do 9 but after that there were too much rock. Great works

Thanks a lot. I wasted to much time on the wall running when I barely used it. It a little bit buggy I have now some fundations to make a bette fps controller

Hi thanks for the feedback! I sadly didn't have any more time to put some additional works on the game. Thanks for playing!

You did great for a first game with zero experience. Keep on keeping on :)

Cool and nice concept with great graphic. Just miss your score when you get the end screen

Short, cute, good concept. I really like it

Love the esthetic and the music. Good jump

The begin was pretty slow but I really when the hell unleash itself. I was able to do 127. Will try to beat that

I didn't get the game but the SFX are just incredible, It gave me a good laught

Nice small bullet hell with have here

Bullet with their own physic are great but an ending screen or one or two levels could have been great since I thourgh I didn't get all the enemies

Cute and the design is pretty much great! 

Nice job, the music is really cool. I just wish we could move the character a little bit faster and sometime the camera made me do some "leap of faith" and I just didn't know if I needed to jump or not. But good game !

Good pong clone with a 2 players options. Good job. Just have some issues where the gem was stuck on the right/left side on the collision zone.

Simple and fun, great use of particule node

Nope I wasn't able, I was stuck at the wall jump with the damage zone. I try multiple strategie but it seemed a little bit to much "pixel perfect" if you get what I mean