Levrault
Creator of
Recent community posts
Hi alls, I was able to make the html export works (for all Godot 4 user, enable sharedArrayBuffer
in the frame options of itch.io. I recommand chrome to make it works. The performance are slower than the application build, but it better than nothing.
I also re-export all using the new Godot 4 beta 10, so maybe it will works for mac user but since I don't have the material to test it.
Great job, it was fun and I really like the visual. The katamari game style is a good idea.
I just have some issue with the character maintening is speed after getting caught. The camera is a little bit slower and my character ended up being to fast. I also have no sound on chrome (windows 10), is that normal ?
Overral, great job and great concept
In theory, it should start but I don't have a macbook to test the game. I asked a friend with a macbook, and it's worked. I'm usingg Godot 4-beta-9 for this game, so it could be issue in the export itself. I can't even run it on my linux machine...while it worked for my coworker. I already create an issue in the Godot Engine github.
The tools has made with Godot Engine and they support some more advanced font (chinese, Arabic). Made see how to setup a dynamic font for different languages but I never done such thing and don't know witch font could be the best since I don't know chinese. But, Here the souce code https://github.com/Levrault/LE-dialogue-editor, maybe you could check how to edit the font of the app to support every language you want