This was pretty cool! I found some of the platforming to be a little bit slippery/difficult to judge, but I appreciate that it was intentionally made to be forgiving with extra time to jump after passing the edge. Overall, the experience was really solid, and I was surprised at how many levels there were.
I hope you had a positive experience doing 3D in Godot, and thanks for doing a Linux build :)
Other that that, to me, the wall running is working good, just that there is a level which you need to jump over a large gap between tiny platforms, need to time near perfectly to jump sure frustrated me a little. Nice game you made for this jam!
Thanks for the feedback. For the "air" level, I added a "coyote time" feature to help improve the timing of the jump. But if you got any trouble, you also have a sprint key (shift by default), should be way easier like that
I liked this game just fix some bugs and fix the wall running I found a bug when I wall run and then jump on the other wall to wall run I fall down please fix it and level 4 is one of the easiest levels why you put a hole in middle where floating platform is I can stay at the middle and no one can kill me the small enemy's are annoying they are fast and harder to hit
Thanks a lot. I wasted to much time on the wall running when I barely used it. It a little bit buggy I have now some fundations to make a bette fps controller
Comments
This was pretty cool! I found some of the platforming to be a little bit slippery/difficult to judge, but I appreciate that it was intentionally made to be forgiving with extra time to jump after passing the edge. Overall, the experience was really solid, and I was surprised at how many levels there were.
I hope you had a positive experience doing 3D in Godot, and thanks for doing a Linux build :)
I love the smooth controls and mechanics and hate small enemies :D
Kill the sus enemies!
Other that that, to me, the wall running is working good, just that there is a level which you need to jump over a large gap between tiny platforms, need to time near perfectly to jump sure frustrated me a little. Nice game you made for this jam!
Thanks for the feedback. For the "air" level, I added a "coyote time" feature to help improve the timing of the jump. But if you got any trouble, you also have a sprint key (shift by default), should be way easier like that
I liked this game just fix some bugs and fix the wall running I found a bug when I wall run and then jump on the other wall to wall run I fall down please fix it and level 4 is one of the easiest levels why you put a hole in middle where floating platform is I can stay at the middle and no one can kill me the small enemy's are annoying they are fast and harder to hit
Hi thanks for the feedback! I sadly didn't have any more time to put some additional works on the game. Thanks for playing!
That was super fun! Nicely Done!
Nice work! I also enjoyed the wall running :)
Thanks a lot. I wasted to much time on the wall running when I barely used it. It a little bit buggy I have now some fundations to make a bette fps controller
This is awesome I love the wall running really well done.