Thanks for everyone who had given the feedbacks and appreciation during the voting session! Now, I have updated the game with changes including the improvements and fixes. You can play the game once again if you would like to!
Ngong2000
Creator of
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The visuals are nice! Having so much fun to absorb trees to gain mass, though the game is laggy and can use some improvements for absorbing objects, I mean, aiming and absorbing one by one is a bit slow. Maybe can do AOE destruction or absorbs as an upgrade or change the base attack to this as well?
Anyway, good entry!
Yeah, I'm sorry for the inconveniences caused, I was too focused on fixing some bugs and modelling some models, plus had to sleep earlier(that time is around May 14th 11pm, submission time for me in GMT+8 is 15th 6am), so I submitted a bit rushed.
I've put the instructions at my game page's descriptions now, and thanks for the feedback!
Never expected this game has a installer to install and play from a game jam like this one. I thought that the game will be city-building genre which turns out to be just choose an option to delay the building process. Despite this, I really like how the thing progress and music really fit situation as a corrupted senator behind all of these!
Anyway, good game!
The platforms and the knockback could do some improvements, as most of the times I want to jump up to another platform, then get stuck because of under the cliff, gets hit by the enemies almost send my character to the sky and can't really get around the enemy to hit. Anyway, hope you're happy developing your game!
Yeah, I think I messed up with the Linux build, because I forgot to export additional json file for the build, later will update when I have time after the jam is over. Also I have done some and currently still doing some improvements for now, but I always use mouse so that I didn't considered much on the touchpad, maybe could be the controls issue for some actions which haven't done much yet.
Anyway, thanks for your comment and feedback!
The dialogue around his mom is quite familiar... Although my parents won't do any hiding on computer to prevent me play game, at least not directly.
Would like to see how the character uses the sword, but I guess the main point of this game is around his mother, so no combat involved. Also, just noticed that he doesn't wears pants/trouser from the thumbnail, it's cute, I guess. (Main menu shows that as well, just didn't noticed that before)
By the way, nice game!
Wow, the ending is surely unexpected... at least for me.
Although I don't really know how the swiping left works, I just keep pressing right arrow key to eventually get one match, and then I get to choose one of three options in every segment of conversations. The outcomes of these conversations were not much, yet still engaging enough to have me continue to see if there's an ending to this, eventually get an ending in this game. Don't know if there's another ending, however.
Could use some more conversation outcomes after a player chose an option, but I think that's the feedback I have for now. Good entry!
This is a nice management game, actually, you mine the ores and craft armors and shields to serve the orders. I noticed the order time limit will pause if you get inside the mine, which is fine, since mining stone one by one and dragging these tiny ores one by one will take some time. However, if there's a way to re-evaluate the smelted ingots' weight and quality, it would be cool since I will first put them on the ground for the later use. It would be nice if you could just press "E" to anvil or something, to automatically put something on it as well, in fixed positions will do! Gold coins could be used in a way like hiring new staff to mine and smelt ores, a bit "automation" management will do so that the player could just take the ingots to craft. Oh, could use some optimization and controls improvement as well.
Anyway, good entry!
Yeah, there are many things need to be fixed or improved, actually I've already noticed some of the things that can cause bugs/crashes before submitting, but unable to do that due to some basic mechanisms done while having around under 5 days to submit and also have to add some contents for "end-game stage".
As for the crash while you're trying to fix the spaceship, you only have a thruster crafted in your inventory and you get close to spaceship and press E to fix, sadly that I can't reproduce this bug as you did and pointed out for now... The crafting system has a big flaw currently, it will iterate through your inventory and check if you have one of these resources, it will craft same item multiple times for you if you have more than one resource that is listed in that crafting recipe.
There are other things that you've pointed out such as to limit how deep the player can fall down and better placing blocks control, not sure if I'm mistaken your points, one approach I have think of is to control the way of the world generate so that it didn't vertical gap too much, the placing block control sure is not very convenient and I've yet to find out a way to fix it for now.
By the way, I'm really, really appreciated your comments and feedbacks you've given here, thanks for your playing!
Good cyberpunk background turn-based strategy game, the graphics and audio are pretty good as well! The only thing I find it a bit inconvenient is that I can't simply click other actions to swap the action I want to take, which is I forgot I can press ESC key to cancel until I beat the game and looked up for instructions again. Anyway, good entry!
The crafting panel appears when your character comes near to the malfunctioned ship at start(it appears at the middle left), and then you can gather resources with your starting mining tool and craft stuff. Thanks for your comment on this one though!
I should've given some instructions in my page before, will do it when I've time.