I've been having some trouble finding examples of what good menu systems with multiple screens look like in Godot.
Does anyone out there know any good examples or tutorials which provide examples of well architected menu systems?
Go figure, I found something decent right after asking.
Here's the page I found in case anybody else is looking for a good example: https://game-developers.org/how-to-make-a-functional-game-menu-in-godot-3-2-godo...