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Kaezon

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A member registered Apr 30, 2017 · View creator page →

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Go figure, I found something decent right after asking.

Here's the page I found in case anybody else is looking for a good example: https://game-developers.org/how-to-make-a-functional-game-menu-in-godot-3-2-godo...

I've been having some trouble finding examples of what good menu systems with multiple screens look like in Godot.

Does anyone out there know any good examples or tutorials which provide examples of well architected menu systems?

Yes, and thank you for highlighting the post!

I've done some cursory research into using Python Flask + SocketIO to build a simple server if I get that far.

It's quite the tall order, but limiting it to just the two players -might- simplify it. I'm not sure.

I think the way to tackle this will be to make a single-player Tertis game, then start looking at how to rig up everything with RPC so that two players play tetris side-by-side. After that works, then look at the inter-player interactions, like dumping garbage blocks.

My rule of thumb for networking is that complexity becomes an exponential curve, so just be ready to tackle that.

I've been meaning to play with websockets for a while! I'll give that a read!

Wanted to start a thread for anyone else who's going to focus on mutiplayer or general networking features for the Jam. I figure we can share notes, tutorial sites, or snippets from around the web as we research.

I figure I'll start by reposting the official doc for high-level multiplayer: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplay...

This is my first jam, so I'm looking forward to learning something new with everyone :)

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I'm going to try and figure out high-level multiplayer. I'd really like to tackle low-level networking, since I absolutely love writing servers and protocols, but I think it'll take way more than a weekend to complete something like that XD

Going to work off of the official docs and see where it leads me: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplay...

As a secondary objective, I want to see if I can compile to an HTML5 target: https://docs.godotengine.org/en/stable/getting_started/step_by_step/exporting.ht...