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Wired-Down to the wire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (Max 4 if Flavor isn't used) | #9 | 3.528 | 4.000 |
Game Design | #9 | 3.276 | 3.714 |
Overall | #13 | 3.225 | 3.657 |
Visuals | #15 | 3.150 | 3.571 |
Audio | #15 | 2.772 | 3.143 |
Creativity | #16 | 3.402 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who all was involved in the creation of your submission?
Journolud as well as olifire and myself Lloydo
How does your game fit into the Theme?
well we came pretty close to the deadline so if anything id say thats pretty 'down to the wire' lol but in all seriousness we made a game centered around finding and defusing explosives
Does your submission incorporate the flavor?
If it does, how is the flavor used?
Power ups have a random effect
Does your game contain music?
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Comments
Really good implementation of enemy AI! The level variety and addition of power ups is awesome too.
Feedback for improvement: The level variety is really neat, but visually all look very similar. I think doing some simple palette swaps for the terrain on later levels could make it feel more varied and add a better sense of progress without too much work. There are also some visual issues, such as the player health overlapping the level (and where you start quite often) as well as the timers on the bombs being very hard to see (I didn't even notice they had timers until around level 9). Fixing the collision issues sliding along the level walls would really make it feel a lot more polished too.
All in all, a really cool game though. Had a blast playing it! XD
I really like this game! My biggest feedback is that the colliders for the floor tiles are a bit wonky and, at times, extremely frustrating. I've gotten stuck on walls and I've also gotten stuck between tiles. I think that this is super fun; reminds me of a tower defense game in a way! Great job :)
AI works good. I really like level 9 with "chess" pattern of grass and mud tiles, where you can really build up your speed there.
Had a lot of fun with this one. The robot's chase AI is pretty decent and the maps are well designed for it. I liked the randomized positions on the buttons when defusing bombs. The music is great, but I wish there were some more sound effects.