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MacFur

22
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1
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A member registered Aug 20, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing. As for repetitiveness, I can't argue with that 😅, but I hope you somewhat enjoyed it!

Not gonna lie, building the game to webgl at last hours wasn't the smartest thing :D. Anyway thanks for playing!

Awesome concept. I had some hard time with rotating the mirrors though. It's giving nice, relaxing vibe. It fits the colorful theme, but it's way over one minute gameplay :P

This is one of my favourite to be honest. Everything feels so good together. Even though it's pretty small game, it's SOLID.

I feel that it could use some balance. Music feels great, and even though I was dying constantly, it didn't felt tiring. Overall good stuff.

I couldn't replay the game without refreshing the page, which is a shame, as I was really looking forward to bit my highscore :D. Great soundtrack. I feel like it could be a bit faster, specially when we have only single minute to enjoy it!

My score at pong is 27 :D.

Interesting concept. At first I couldn't close the book, so I was stuck whole minute with it. Overall it's pretty fun small game!

Graphics here are really good. The concept is also very interesting and fun. I had faced few bugs, like I couldn't restart the game without refreshing the page, animations were broken, or bullet were going for pretty short distance, but despite all that I still enjoyed it very much!

The sound and music is amazing. I was struggling though on the puzzle

It saved my score! Awesome :D

I love how music is faster and faster as the time progress. Game is really well done. There isn't really much to point at. Maybe bombs could move a bit faster, to fit the music more "tightly".

Fun game. Only problem I had was the lack of the yellow buildings at the Insane level, so I couldn't match the yellow bombs with anything :P

It's pretty nice once you get the rules. Looks very much like Keep Talking and Nobody Explodes. Cool game.

even though it's quite hard to control that cricket, it's still quite relaxing - specially with this lofi wibe

I love the dash mechanics. The only problem is that I lost my cursor few times, and I ended up far in space :D

Music is very nice - even though it's repetitive, it does work well with the game. I also like that graphics are kept in same manner for most of the game.

I made to the boss, but I must say, I had hard time killing it. Specially when queen was spawning those crabs, which I consider to be too OP. I also had really hard time avoiding/blocking those homing missiles - not sure if there is any way to block 100% damage from that.

I would maybe change the slow attack with the quick one (shift to use slow, quick as default), as I almost always took at least one hit from ant. Maybe increasing player's range would help that too.

maybe some red vignete, indicating taking damage. It's really hard to tell when exactly you got hit, specifically with moth and ant's as thy don't push that much.

Music is fantastic. I like how intuitive the game is. I had a problem distinguishing stones and flowers until last seconds, because of the lighting. Maybe if either one could be less reflective, it wouldn't be so confusing sometimes.

AI works good. I really like level 9 with "chess" pattern of grass and mud tiles, where you can really build up your speed there.

I had more fun playing it than I had thought :D.

I really like the feel this game have with graphic, audio and gampeplay combined. Good job!

Cool. I blowed myself up couple of times trying to understand how it works though :D