Play squish
Slimefriend! [PROTOTYPE]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Novelty | #14 | 3.733 | 3.733 |
Looks | #17 | 3.533 | 3.533 |
Stealth | #18 | 3.267 | 3.267 |
Kink | #22 | 3.133 | 3.133 |
Harmony | #32 | 3.133 | 3.133 |
Overall | #36 | 2.622 | 2.622 |
Game | #42 | 2.333 | 2.333 |
Horny | #46 | 2.133 | 2.133 |
Narrative | #51 | 1.333 | 1.333 |
Sounds | #53 | 1.000 | 1.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The reflection in the slime is really well done! I enjoyed putting the items into the slime and seeing how it would react and change colors. I think some extra feedback for the player as to what items are good vs. bad to the slime would be helpful for a future version.
Yep, that’s definitely in my plans! Actually most of that is coded up, it’s just that I never got a chance to implement item spawning so it’s just a pile of random (good) food at the beginning. :)
WHAT SORCERY IS THIS
Again you've made a color-changing thing that I feel like I barely understand but enjoy poking at anyway. :) I can't believe you got reflections and blobby rendering working in LOVE this quick, jesus christ, are you a witch.
My only regret, as with most dates, is that the food is not infinite.
Haha, thanks! It's really just a combination of a bunch of old demoscene techniques, applied using shaders. (Also there's refractions!)
My actual plan for the game is that there would only be a few items on the table at a time and they would spawn slowly (like Magikarp Jump), and different drag interactions would cause the slime to react in different ways. And also a bit of a dialog tree. I hope to get to all that stuff eventually.
Oh by the way the graphics stuff in Colorful Critter was actually quite a bit more complicated. :)
The way that slime moves around is pleasing. I also like way the background gets all warped and stuff behind it!