The items in your inventory are automatically accounted for when you interact with certain scenes. This means if you're carrying something and it can be used in a particular scene, your character will automatically use it and the text you're given will change as a result.
SmutWritingDragon
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I just played through that room again and realized what I did. In the beginning paragraph's room description I said there were exits to the east and south but didn't specify that the east one was the way across the bridge. That could have been described clearer for sure. Glad you enjoyed the rest of it though!
I think this was a very creative idea for this game jam! A racing game is certainly not something I would have imagined but it works really well. All the racers have their own personality conveyed in how they run around the course and the in their animations for when they're boinking the bunnies. The cameos were neat as well, but I was so focused on the race that I didn't get to see them all. I would also say that the turning could be fine tuned a little better but all in all a really solid entry. And thank you for taking the time to get it working in a windows build!
Loved the little platform challenges and the animations for each of the characters. I think the inclusion of the help text for when you possess a body was a good addition as it helped me to keep straight what each character's abilities were. Couldn't grab all the little slime coins but that was a neat extra goal for testing the player's ability.
yeah I've had other people tell me the exits are kinda messed up. The rooms for the transformations originally have the north exit blocked until the player grabs the item and then the north exit opens up. Which might help explain what you experienced. Do you think a basic floor map would help other players? I might include a basic layout of the dungeon as a screenshot to help people get around. And thank you very much for playing it!
ah gotcha, I should have been more clear in the game with the keys and the door. You only need 3 of any of the keys to open the door. And to open the door you have to attack it. I didn't program in a 'use' function, though I understand how that is confusing without it. Couldn't figure out how to get seizethehorny to have spaces between the words for the command so I just defaulted to using the full phrase. And to mitigate confusion on the seize the horny mechanic I explained how high you have to get the horny stat for something to happen. The intended sequence of events for most uses of seize the horny is to typethe command and then attack a monster. Depending on your status then you'll get different outcomes to the fight. It was used as a parody of seize the initiative from D&D and that mechanic would be used to gain the upper hand before a fight starts. Looking back on it there was definitely a lot left unexplained with that mechanic. I added some clarification to the game's main page in the hope that it will help others playing. Thank you for the feedback!