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A jam submission

One More LevelView game page

You just got a cool new game, but you also gotta pee...
Submitted by CobberCoBolt — 3 days, 17 hours before the deadline
Rated by 8 people so far
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One More Level's itch.io page

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Stuff you did not do in February
No work was done before Feb 1st.

List of assets used (also included in the game's main menu):

https://github.com/glass-brick/Scene-Manager
https://rottingpixels.itch.io/nature-platformer-tileset
https://grafxkid.itch.io/sprite-pack-8
https://ggbot.itch.io/lambda-font
https://kaboff.itch.io/mouse-cursors-pack
ttps://kenney-assets.itch.io/input-prompts
https://hunteraudio.itch.io/8bit-sfx-and-music-pack
Cotton Canvas Fabric Rustline by boo_kai -- https://freesound.org/s/486992/ -- License: Attribution 3.0

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Comments

Submitted

It's challenging (in a good way) to focus on both parts of this game at once. I really like the concept and found myself determined to keep playing to win (and I was pleasantly surprised to find more levels.)


One thing for me was the actual layout of the screen. The game (controlled with the keyboard) is on the left and the pee mechanics (controlled with the mouse) is on the right. I'm a lefty so my mouse is in my left hand and keyboard on the right so that cross over in my brain made it super challenging.

Submitted

The videogame equivalent of patting your head and rubbing your tummy at the same time.

Had a lot of fun with this. Felt addicting and like nothing I've ever played before. Well done. I'll be sending this to a friend.

Some of the anti-peeing gameplay felt a little unfair, like I wasn't given a chance to move before I lost, but for a game jam this was very impressive.

Submitted(+1)

what a great concept. the feeling of needing to go to the bathroom but being too hooked on the computer game is very relatable to me, and i like the difficulty of multitasking here. it definitely feels like trying to play a game but being constantly distracted.

unfortunately i was not able to get to the end of even one level. it seems like no matter what i do with the mouse i always fail within about 8 seconds. it's not very clear to me exactly what i need to be doing? my best guess (based on the visual feedback) is that the game is expecting me to continuously move the mouse in the given direction, but my desk is only so big. the help menu says that if i fail the direction changes, so i assume that each time the mouse direction changes it means i did it wrong?

Developer(+1)

I must admit to have neglected the fact that people might not have much desk space space to move the mouse on or using a touchpad
so the game might very well be impossible to beat under those circumstances.
Try to increase you mouse sensitivity in your pc settings if possible.

And yes if the direction changes and you hear a drip noise it means you where too slow with the mouse, you have to move it in the direction the arrow points.

I'll see if i can figure out a solution to the mouse space problem (i think using wasd and the arrow keys at the same time should present a similar challenge), but i'm gonna be busy for the foreseeable future so i can't tell when i get time to update the game.

Submitted (1 edit)

i think i figured out the problem, maybe:

so if i do it using the trackpad on my laptop i am occasionally able to do the job. but i have to move my finger on it in a very particular way, something like in one big motion (although often my trackpad seems too small to actually do a big enough swipe).

with the mouse what appears to be happening is that the offset is "reset" in some way every frame, so the legs never actually move to the side--instead, they jitter in this weird way moving from the center out towards the direction in which i'm moving my mouse. so i can't actually manage to push them all the way to the side, even with the sensitivity turned up quite a bit. (like, i will physically move my mouse an entire foot and make no progress).

one factor that may or may not be compounding this is i know this computer sometimes runs games at up to 240 fps which could be maybe making things worse?

Developer

i'm somewhat new to the godot engine so i might have forgotten to press something to limit the frame rate, so that could be causing some issues as well.

(+1)

I haven't played the game long yet, but I thought just to let you know a bug where after playing once and returning to the menu, playing again shows both the lose and how to play screen at the same time.
I just reset the game to get around that.

Other then that, its a fun implementation.

Developer(+1)

Thanks for the bug report.
Version 1.1 is up now and should hopefully fix it.