We’ve written a postmortem detailing the development and journey behind the scenes of the game! It’s a lengthy read, but is likely to be an intriguing read for other folks who participated in the jam, given the quantity of fellow nerds in this crowd!
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Stuff you did not do in February
Wrote a pre-planning game design document (included in download). Took care of project boilerplate. Imported player character controller (featuring basic player movement and not much else) and various self-written libraries from earlier projects. Bit Myr. Imported Func_Godot.
See credits for additional resources used that aren't by us.
Everything else made during jam period, from February 1st 2025, to submission date.
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