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A jam submission

Slimes in PerilView game page

Submitted by Lewded Blaze — 3 hours, 40 minutes before the deadline
Rated by 8 people so far
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Slimes in Peril's itch.io page

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Stuff you did not do in February
Other than using an existing character, it was all done in the duration of the Jam.

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Comments

Submitted

An adorable art style really carries this game - from the character rigs themselves, to the slimes, to the game over screen. All of it has such personality! In game I love the growth/decrease of their bellies while carrying the slimes, and the little internal view that shows which ones you've picked up. 

It does feel a little punishing to lose outright picking up too many black slimes when the time limit is so long - it also took me a bit of finagling to figure out the controls, which is a bit of a pain in a timed game. One look at the purple cat slime was enough to convince me to give it another go though - I will be adopting one of those.

Developer

Yeahhh I did have the idea to make them remove time instead but it was already the last day so I just left it.
Also Jodi is a DOG slime and she's taken, you can have one of the other two though lol.

Submitted

love the styling of the characters and their varied shapes, especially the subtle wobble they have. 

I did get a character stuck in the slowed state by switching while they were slowed.

Submitted

Very cute designs for the slimes and slimegirls :3

Submitted

Absolute gold! The style is 10/10! Thank you for bringing these slimes into the world!

Submitted (1 edit)

I can not overstate how much I love these slimes!~ They look so pretty!

Not too hard when you get into the swing of things, but it does feel extremely punishing, since accidentally picking up too many black slimes just causes you to lose outright.