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A jam submission

JoypadView game page

Play with your controller.
Submitted by twi (@towaii) โ€” 42 minutes, 49 seconds before the deadline
Rated by 6 people so far
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Stuff you did not do in February
Anything I did before Feb 1 to prepare ended up not mattering, lmao

The only asset I used apart from fonts is a button glyph set by Xelu.

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Comments

Submitted

it didn't work for me (kept asking me to go slower, even when not moving the sticks (using ps4 controller w/ ds4windows)) but i love this idea so very much ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

Developer

yeah, i just based that line on whether the detected period (time between peaks and valleys) of the stick's movement is much lower or higher than the sweet spot, but... when there's no detected reciprocal movement at all, that value is set to 0, and the game currently is not accounting for that. so that's a pretty silly oversight that i'm just gonna blame on the tight dev timeframe i ended up with and which i'm intending to fix if that's allowable within the jam's rules

Submitted(+1)

oh thanks i got it working with that knowledge!! it was still a bit tricky for me to keep the sweet spot up, but i still really like this game. one of my personal favourites of the jam. looking forward to see this idea continued, or whatever else u might have planned!!!

Submitted(+1)

never thought i would feel these things towards my game controller yet here we are. expanding on this idea with a dualsense or steering wheel or anything with force feedback would go absolutely wild and i dunno how to feel about the fact that i'm having these ideas

now i can't help but think again about the god damn rez trance vibrator. they were really onto something huh

Developer(+1)

dualsense was the original target pad! part of what i allude to in "stuff you did before february" was exploring how the haptics and adaptive triggers work and looking into code examples of people interfacing with them in SDL. (The haptics are really just the two rear channels of the pad's speaker, or at least that's how they're exposed.) the first input surface i got responding to movement in the doomed SDL project was the touchpad. but well, of course, all that didn't work out.

Submitted

ooh, I really enjoyed the atmosphere and the idea of teasing your own joystick. Unfortunately mine is always telling me to go slower no matter what I do, but that kind of weirdness is to be expected when it comes to using external hardware

Developer (3 edits) (+1)

What kind of controller did you try this out with? I haven't been able to replicate this on mine.

Incidentally i just pushed an update that fixes some issues, so maybe try downloading that and see if it works better. Actually I need to fix the fix hold on a second. Done.