i don't currently have any plans for a futa-on-male animation, but i'm definitely not against the idea. it's possible!!!! 😃
crinklemeyer
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looks awesome!!!!!!!!!!!! and thank you too because i just noticed a bug where the hair background isnt being drawn behind all of her body, but in this case it looks cool how her ponytail droops over her shoulder like that. might have to keep that as an option if i fix that lil bug.
also yeah the boundaries are a bit restrictive. you should be able to extend the hair sprite downward because the origin is based on the top left of the sprite, so that won't mess with the placement at all. could make the image 1200x2400 for example as long as the hair keeps its position relative to the top left of the image.
hey, no judgement from me here.
categories, belly button, and cumflation i am definitely planning on adding.
bigger balls slider is doable as well. in fact, i might have to add a "hyper" toggle to the settings which would extend the bounds of some sliders, because, with the way my sliders work currently, large bounds make it hard to fine-tune with smaller values.
other forms of penetration are a definite maybe.
as much as i would like to add different shapes of all sorts, this is unlikely to happen. it just wouldn't fit very nicely with how my shape-drawing engine works. i think i got quite lucky with the shape of the doll looking decent despite it only being made up of circles and lines. essentially, i can only make things that can be represented by circles, lines, cones, and triangles. some exceptions can be made, such as the penis head in the current game, but probably not for entire shapes of things.
thx for the comment
thankyou for the suggestions 👍👍👍👍👍👍
changing the general doll shape would be a bit tough the way i have the game coded right now, so that is unlikely unfortunately.
i do have some plans for accessories, and i particularly like the idea of piercings.
music & sound are definitely on the to-do list.
it's hard to find a good option for one-off tips for nsfw content, but i will enable donations on this itch.io page.
i was working on an Android version, but i found out that the way i have the whole game coded right now does not work nicely with framerates lower than the default, which is 120 (although the HTML export works well for some reason, even though it is not 120 fps). from my testing, it seems the version that i can export to Android is capped at 30 or 60 fps or something like that.
i might consider rebuilding the game to account for framerate, but, if i decide to do that, it will take some time.