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A jam submission

Project LightspeedView game page

An incremental game about reaching the speed of light
Submitted by JustinB0406, mediocremyke — 12 minutes, 47 seconds before the deadline
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Project Lightspeed's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jams theme)#33.8223.822
Fun (Overall enjoyment)#63.1333.133
Overall#63.2113.211
Balance (Speed of the game)#62.8002.800
Uniqueness (Originality of the game)#103.0893.089

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Uhhhh, I'll second the need for optimization. Buying Alpha particles crashed both my browser and somehow, Discord. Beyond that the theme was really well used for the five minutes I got to play

Pretty fun game, reminds me of Black Hole Shrinker. I may or may not have bugged the game; buying the "Particles persist through all resets" upgrade disabled scrolling particles on subsequent resets. Despite that, it was still quite easy to play past that point. Would like to see if this game sees more content in the future.

Jam Host

So this game is a clickfest. It desperately needs a buy max button. Using an auto clicker though, I had a good time. I was not expecting the light speed to be another prestige layer, and it was a very pleasant surprise. I didn’t finish unfortunately, because my energy became NaN and it wouldn’t let me do any of the resets to get out of it. I don’t know if this is a bug, but particles stopped spawning after I got the upgrade to make particle levels and caps never reset, which made the game really slow for a bit.

Submitted (1 edit) (+1)

Great game, I absolutely love the aesthetic. The lag is manageable if you only buy the latest particles and ignore the weaker ones. Definitely in top 3 of this jam

Submitted (1 edit) (+1)

Looks like I crashed the game after leaving it unfocused too long. The time each frame took to process became progressively longer. Interestingly, same problem I faced while developing "genesis".

If it's worth anything: The best thing to do here is to probably place a cap on how many particle are displayed, since that's the major source of lag. I also highly recommend drawing circles in canvas instead of creating a new HTML element for each particle.

Developer

I appreciate the feedback! I switched over to using a canvas as per your recommendation, so I'm hoping that improves the lag

(+1)

too much lag

(+2)

Cool game, but it REALLY needs some optimization like others mentioned. At some point before even the first black hole, I was getting some insane lag from the number of particles. Not to the point of being unplayable but it was getting there. And this is apparently the START of the game?

So then I bought a black hole even without whatever other upgrade it apparently wanted it me to have, because the number of particles was a pain and I figured it would reset that. So then I'm replaying the start of the game after having bought a negative upgrade. What's even the point of letting the player reach buying a blackhole before it has any upsides and only has downsides other than to be a pain in the ass if you aren't paying 100% attention?

I wouldn't even mind replaying the first bit with nerfed speed since I have the autoclicker and idle upgrades to help carry; But after tabbing away and coming back, the dozens(hundreds?) of autoclicked particles appear to have gotten permanently stuck orbiting the middle and causing the game to lag even more, making it even harder to tell what is going on except that they are apparently not getting properly eaten by the particle. The idea of handling the animation with physics or whatever is cool, but unless I'm really misunderstanding what went wrong it really needs a hard-coded limit for how long those particles can exist to prevent weird situations like that.

Then I closed and re-opened it hoping that would be a fix but there is no save so I guess that's that.


4 distinct ways that a player can end up with a strongly negative experience just by playing normally, and hitting all of them is really unfortunate, because the core loop of the game outside of that fact was honestly really really cool.

Developer

I just released a new patch that will hopefully reduce the particle lag by quite a bit. This is the first time I've coded in JS+HTML, so I couldn't quite get saving and loading working by the time the jam finished, but I'll look into it more when the rating period is over. I'll try to fix the other issues you mentioned as well, but that would also have to wait until the jam is completely finished. Thanks for giving my game a shot!

(+2)

It is a good game but there should probably be a toggle for particles shown, as it gets really rather laggy after awhile

(+1)

likely just me, but the game feels really familiar. still, i love the style. it feels a bit fast at parts, but having us players use our heads just a little bit makes up for it. the only request i have is to add a way to see the upgrades the player bought.

(+1)

too laggy, at around 70 particles starts to noticeably lag