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A jam submission

Black body solutionView game page

incremental game with deliberately clunky controls
Submitted by Dystopia-user181 — 1 hour, 47 minutes before the deadline
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Black body solution's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness (Originality of the game)#34.0584.058
Fun (Overall enjoyment)#72.8462.846
Overall#73.1353.135
Balance (Speed of the game)#92.5192.519
Theme (How well the game fits the jams theme)#93.1153.115

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Very grindy. Not having any option for keyboard controls feels like a missed opportunity. I'm sure that this could turn into something quite fun given some more development time and work on improving idle mechanics, but as a game where you have to be paying attention and adjusting constantly it just doesn't work for me.

Developer

Yes I will admit having deliberately clunky controls was probably somewhat of a bad idea. I might add some easy mode or such that has more sensible controls post-jam

Honestly, really enjoyed this game, because of how 'active' it is. Kind of a shame it's short though.

Jam Host(+1)

Had a good time with this game, until it got really grindy with no end in sight. The core mechanic was interesting to me and not an annoyance at all! I liked the upgrades and the overall progression, up until the point where the goal is nigh unreachable and each new laser takes significantly longer to unlock than the last. If the end game had been lowered a bit I think I could’ve beaten this game.

Developer(+1)

There isn't an endgame past lasers, that's just where the game ends as of now

While I appreciate the annoyance is the point; if like me you just can't take it, paste this in your console (only if you understand what it does), then use left and up arrows to rotate and fire:

const fire = document.getElementsByClassName('c-fire-button')[0];
const rotate = document.getElementsByClassName('c-rotate-button')[0];
document.addEventListener("keydown", e => {
  if (e.code === 'ArrowLeft' || e.code === 'ArrowUp') {
    e.preventDefault();
    e.code === 'ArrowLeft' ? rotate.click() : fire.click();
}})
Submitted

The upgrades are unlocked in a somewhat random order - there is no seeming benefit to reducing the orbit radius until you turn your gun into a laser, and that laser itself is locked behind a completely visual effect which is mostly useless anyway. Other than that, it is a nice little game.

Developer

I thought both upgrades could reduce the chance for error while shooting and they did at least for me. I might just be bad at my own game

There is a bug where the box and laser disappeared when you hard reset on Mobile

Developer (1 edit)

This looks like a bug where the moving gets kind of wonky; Same problem as alterhistorian, since I used the same framework to handle panning and zooming. ~~I'll disable it on mobile since, unlike alterhistorian, the game seems somewhat playable there~~

Edit: It actually isn't playable on mobile, some upgrades go offscreen after you unlock enough things. I will work on making the pan and zoom controls work on mobile which might fix alterhistorians' - When I do have the time of course

(+1)

One of few I actually completed fully, which is a feat within itself. The unlocking of the placeable lasers takes a little too long in my taste, but overall everything else was balanced well. Upon unlocking the lasers, the game speeds up significantly and then becomes fun but with no goal it's mostly moot.

No bugs found, which is really impressive. Additionally, even the simplistic art adds so much more to the game than just text or random boxes. Well crafted, and well thought out.

I do wish some of the concepts were explained, like how heat effects generation, or what the conversion from Potential Energy to Actual Energy is.

Only major gripe is a unfortunate lack of the theme, which is probably what keeps this game from being the top contender (Though it is still strong within it's own right.) A full release game of this might be enjoyable to try out, more manual lasers to use, other boxes or some kind of story or lore of some sorts. Obviously not within the realm of a game jam game, so overall very well done.

Developer

Thanks, wasn't really expecting this game to be liked so well lmao
I originally planned to make the goal to turn the box into a black hole, where mass would play an effect as it sucked in your lasers and you had to constantly build new ones, but I procrastinated on other things for a bit too long to implement that

That actually sounds really cool, I kinda wish you had more time to work on this because I would have really enjoyed experimenting with that.

Once you unlock placing lasers is there anything else?

Developer

no, I made the game on rather short notice so there's not really much happening sorry