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Automating the Philosophers Stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Overall enjoyment) | #3 | 3.729 | 3.729 |
Balance (Speed of the game) | #3 | 3.583 | 3.583 |
Overall | #3 | 3.604 | 3.604 |
Theme (How well the game fits the jams theme) | #4 | 3.813 | 3.813 |
Uniqueness (Originality of the game) | #8 | 3.292 | 3.292 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was fun! I had a small nitpick though - the core game has this very nice pick-a-path mechanic that I really enjoyed, but three of the “challenges” just disable 1-2 of the base elements, reducing the number of paths to pick between; that just makes the game easier and is not a “challenge”. I understand it technically makes your energy lower, the gameplay itself is still easier.
Yeah, I had a bit of a struggle coming up with unique challenges and what I went for is some restrictions that would force people to maybe learn the mechanics of certain elements individually or other parts like exact specifics of air scaling, but the biggest thing is that I regret not making at least some of the later challenges like really hard in some strategy way, I just didn't want there to be a bar of entry so that people who couldn't find the strategy wouldn't finish the game, but I guess that's the point a little of strategy games. Ideally the challenges make you learn how elements are optimized to be ready for another reset layer I wanted to put after you hit the stone where everything is elevated and now you should be using the upgrades in proper strategies
Neat little game which has a reasonable take on the theme and a slight bit of strategy. It did start to feel quite confusing as progress appeared to stop being made after some point though. Going to have to deduct a few originality points since the layout seems similar to that of a generic incremental. Overall it's not bad and there is a fair amount of content for a 14-day jam game
Definitely agree and thanks for playing <3. Was trying to make the originality in the energy mechanic and how that lets you buy upgrades, and couldn’t think of how to do crazy UI especially in my first game (what do you even use to do those cool setups like alkahistorian? Is that a 3d grid setup you made yourself?), but I definitely will admit that throughout the start of the jam I was finishing my run of Antimatter Dimensions and had that on my mind too when first thinking up the UI<3