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Entropy Harvesters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jams theme) | #5 | 3.338 | 3.529 |
Uniqueness (Originality of the game) | #11 | 2.643 | 2.794 |
Fun (Overall enjoyment) | #12 | 2.114 | 2.235 |
Overall | #12 | 2.413 | 2.551 |
Balance (Speed of the game) | #14 | 1.558 | 1.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very slow. Could use an evolving UI so you're not shown everything as soon as you boot the game up. Fits the game's theme and could probably be a pretty decent game with some small changes to the UI and energy generation speed so that you don't make less energy the more generation you have, at least without such a harsh dropoff.
Interesting concept. Too bad the balance is off.
Very interesting concept, but doesn't scratch that itch for incremental games. If the energy generation was increased by tick speed or a progress bar that slowly filled up with your energy the game would feel much faster. Additionally a little icon that told you how much energy you were generating so that every energy milestone that unlocked the next tier of energy collecting robots went online it would feel so much better.
The beginning of the game is fairly confusing, with no obvious goal until you start messing around. The slow generation feels intentional until you continue playing and you realize that the game itself is incredibly slow. This could definitely be helped by early unlocked buildings to speed things up, or even just a button which allowed you to manually generate power (which would obviously not work with the theme so I understand why stuff like that doesn't exist.)
Other than the previously mentioned bug by @ousire, I didn't encounter anything that broke my game, which is good within itself even if the game is simple.
Overall, well kept with the theme and optional theme but not very enjoyable to play overall. Definitely a very solid entry!
Seems extremely slow so far.
Progression goes from costing 16 to 256 as far as I can tell, but energy to matter conversions seems logarithmic so after resetting 25+ times for 1 drone it's not noticeably any faster than before. I guess you can reset over 100 times and get one of the building upgrades but that's not happening for me.
Maybe I'm missing something?
I grinded for a building - it does not get much better after that anyway.
Immediately ran into an annoying bug: If you click 'convert energy to matter' when you have zero energy, it'll give you -1 matter. I spam clicked the button a few times right at the start, since that's how clicker games usually go, and ended up with a bunch of negative energy so now I have to slowly wait to go back into the positive before I can even buy anything.