Really enjoyed this one. Bit too clicky through the different menus and could probably do with moving the reset buttons above the tabs, just so you don't have to navigate between them so often. Could also do with arrow key movement, as well as an option to move towards the mouse without needing to click and hold.
BraveSloth
Recent community posts
Very grindy. Not having any option for keyboard controls feels like a missed opportunity. I'm sure that this could turn into something quite fun given some more development time and work on improving idle mechanics, but as a game where you have to be paying attention and adjusting constantly it just doesn't work for me.
Very slow. Could use an evolving UI so you're not shown everything as soon as you boot the game up. Fits the game's theme and could probably be a pretty decent game with some small changes to the UI and energy generation speed so that you don't make less energy the more generation you have, at least without such a harsh dropoff.
Enjoyed it for the first 6 equalisations. On the 7th I seem to have gotten softlocked by upgrading the replenish speed and chance too high, combined with giving the bricks too much health, and now there doesn't seem to be any way to equalise without spending absurd amounts of time waiting for the energy to maybe have enough damage to progress. I really enjoyed the concept but the speed of the game and balance of the upgrades could do with some work