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A Dark Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Speed of the game | #3 | 2.854 | 2.854 |
Length of the game | #3 | 3.375 | 3.375 |
Overall enjoyment | #5 | 2.917 | 2.917 |
Originality of the game | #7 | 2.354 | 2.354 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun time waster, though it lacks at least as far as I got, the Challenges that a make a game like this work. Definitely the most fitting for the theme I've seen yet!
I cannot buy the Serenity Upgrade, even though I have 53 current and total Serenity.
When I let it run until I can reset for another Serenity point it forces me to reset and I cannot go to the Serenity Upgrade screen.
Therefore it is impossible for me to get the upgrade and I cannot say how the game would play after that point...
Game crashes on 150th serenity for me
The game save will erase...
I really like the idea of forcing runs to end, based on "winning". The only issue is that upgrades and milestones not working, but I really like where this is going.
Thank you so much! I'm currently harvesting the workable code from this game and I'm going to start a new game with a similar theme and UI but slightly different (hopefully more balanced) mechanics. And I'm sorry about the Upgrades not working! The game seems to work best on GitHub while using Chrome, but I still have no idea why it doesn't work too well on Itch. :/
Nothing substantial in terms of originality. Not sure how I feel about the particle mechanic, I feel like it doesn't really reflect the theme that well, since you get more of them on each serenity and it's essentially an increasing hardcap. Not bad for 14 days though, so far. Would like more contrast between bought/not bought/unaffordable.
As Nghtmare said, game is pretty waiting simulator. 50 upgrade doesn't work and after 25 serenitys you don't do anything at all.
Yea... so... this is basically a Serenity waiting simulator and the 50 Serenity upgrade doesn't even work.
This is an extremely orthodox idle game. You played things like it. Replace particles going down with an upper limit of stone you have to gather and we get another clone of antimatter dimensions.
Still, despite theme not being realized, this is a well made game (especially given the time frame), with decent balance between wait and action. Manual stone generation is irrelevant after few initial clicks, and the 0th Serenity milestone is missing the word "stone", but I haven't yet found anything flat out wrong about this game.
Well done.
PS: waiting on progress to get the Length rating in. (why is that even a thing?)