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Celestial Snakes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (To Be Announced) | #11 | 3.938 | 3.938 |
Innovation | #13 | 3.188 | 3.188 |
Overall | #20 | 2.938 | 2.938 |
Audio | #23 | 2.688 | 2.688 |
Fun | #25 | 2.500 | 2.500 |
Visuals | #31 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Enemy Snakes mirror your movement on the opposite side of a star.
Controls to play your game:
D turns snake head clockwise. A turns snake head counter clockwise.
Team Members Itch.Io pages: (Optional)
https://greystache37.itch.io/
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Comments
It was a simple yet fun game that carried over the good qualities of the old game.
I scored 17 points.
One concern is that the A/D and left/right keys behave differently, and the left/right keys don't work well, and if your snakes' bodies are next to each other, the game is over due to collision judgment or something.
Shoot you're right, its doing the check if its down for the arrow keys instead of being pressed for A,D. Shows what my preference is. Thanks for the feedback.
I love the gravity simulation and the idea for game, background could be simpler or blurred, it is a bit distracting. Also movement could be more smooth. Overall great work!
Fair points. I made it in Game Maker, but I will look into your suggestion about fixing the movement. The background image was a last minute addtion. I decided having it over a black screen.
Took a few tries to get used to the movement style but after that it was a nice little game, the music was groovy and the parallel movement was a good gimmick.
Thanks. I originally had it use the up and down directions as well but it felt weird with the circular motion. It would be reversed on the bottom side and I had trouble controlling it that way.
Cool implementation of the theme! Took me a minute to understand that "enemy" snake couldnt eat the star, and the background made it a bit hard to detect the small stars aswell. Good job!
Thanks, I thought about having "enemy food" you would have to make it avoid but didnt want to take the focus from your snake. I was going to add a glowing effect for the small food but didnt get to it.
Neat take on the opposites theme. it seemed like the time to make a rotation was constant, so it feels a lot faster the further you go out, which feels backwards to what I'd expect from the gravity of a star. The music was a nice touch, very fitting for the space theme
Yeah I played around with having the orbital speed different based on how far out you were but couldnt get it to feel right. Thanks for playing.
I find the game pretty rusty on the movement, might be my pc lagging but the game doesnt feel responsive for me
I have noticed while playing the other games that the browser seems kinda sluggish. It was a last minute decision to publish as html 5 instead of windows and I probably should have tested it a bit more. Thanks for checking it out.
I had the same thing and fixed it. If you used the Unity engine and change transform.position over time, make your transform position change depending on the Time.deltaTime and put it in the Update, not FixedUpdate, that worked for me
Cool.
Fun to play snake again, and I thought playing snake on curved space was neat.
I did keep dying suddenly and the reason wasn't clear. I think adding some animation to show the player why they're dying. Did they eat their own tale? Crash into the sun? Etc... Then, as a player, I can learn what I did wrong and not do it again.
Nice little game though.
Im guessing whats happening is that the game thinks you hit your own body when you didnt. I noticed it a few times and tried to give a bit of leeway. I do like adding the reason for the game over, thanks for playing.