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Jun

27
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A member registered Jun 11, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing and pointing this out.

1. Wrong drawing

I have the image that Unreal Engine games have a heavy drawing load, so I tried to lighten the load by reducing the image quality settings, which may have had the opposite effect.

I'll consider the image quality settings, plane reflection actors, etc.

2. Few interactive elements

I agree, I wanted to add more playability to the game during the jam.

So, I'll add more play and endings in the version upgrade.

Should I have added hints to move on in various places?

Or another explanation?

If it is a hint, it might be a good idea to leave one hint to get to the True End.

Thanks for playing and pointing this out.

I have the impression that the gimmick is lacking.

For example, you can get two points at the same time if you shoot down two lights almost overlapping, or if you take items that appear along the way, you can use penetrating bullets with a limited number of shots (or time limit), etc. It seems like a lot of things could be put in.

Otherwise, the game is easy to operate and fun.

I got 44 points.

I gave up at the second stage.

The ball dash speed is so fast that there is no time to swap colors.

Also, eliminating WASD movement and space jumps could make the game simpler and more unique.

It was fun.

Switching to another character while jumping was a pain.

It was fun.

The only thing that was tedious was the need to fine-tune the position when going through the gap up one square.

The movement controls are innovative and the background music is nice and Game Boy style.

It takes time for the direction to make one turn, so it would be nice to put a limit on the angle of rotation, etc.

Also, some obstacles are easily mistaken for background objects. (fences, trees)

The sense of movement was unique.

It must have used a physics simulation.

It was not smooth to put it on switches and other bumps.

Also, it would be nice if something was displayed while dragging.

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The puzzles are well thought out, but the action is difficult.

I often have to start over with a slight jump misalignment.

It was a simple yet fun game that carried over the good qualities of the old game.

I scored 17 points.

One concern is that the A/D and left/right keys behave differently, and the left/right keys don't work well, and if your snakes' bodies are next to each other, the game is over due to collision judgment or something.

It was interesting, including the rich dots and animation.

The stage where I have to watch the timing of the cannon firing and successfully avoid it was quite difficult.

After many tries, I found the sound of the ball collision and the screen shaking to be too noisy.

It is interesting, but only the wall kick is difficult to do due to the control system.

I gave up halfway through.

This game was interesting.

The more I look at the hand-drawn pictures, the more tasteful they are, and the music is very good.

The pictures and movements are cute.

Since it is basically an action game, I didn't like that there was quite a lot of explanation and that the time limit count didn't stop while I was reading.

This game was interesting and gave my brain a good workout.

I like sound games and the character is cute.
I got 1210 points.
However, I think I felt a weird discrepancy between the rhythm and the timing of the rings, so perhaps you could add a timing adjustment function or add something on the screen to draw the exact timing.

It is an interesting puzzle game.

It could be more difficult.

It is interesting to find the goal while constantly changing bodies.

I like this game a lot.

I found stage 3 to be the most difficult, but I was quite happy when I took the time to solve it.

The action is interesting.

If I may say so, there are many keys assigned to the left hand side, and it is difficult to control them.

It is quite tough and interesting.

However, I got bored halfway through.

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It is difficult to jump to the next block, and if you are too close to get on, the movement will catch you and you will have to fall.

The control system is good for WASD movement, changing the camera angle with the mouse, and space jumping, but the block switching key is assigned to the left hand side of the screen, which is not good.

I like the story and the pictures.

I made choices that would have been wrong on purpose and read many different stories.

I like the background music, but the trash is a little hard to pick up.

(And sometimes there is trash that can't be picked up)

Even though the trash cans are color-coded, they are not intuitive.

(There is a text list on the right side, but I'd rather throw trash in the nearest trash can than look at it every time.)

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I like the atmosphere and the fact that the scenery changes when you deliver things.

However, there is no collision detection on the objects and the movement can be a bit tedious.