Hello,
Do you usually delete the browser's cache or something like that? I don't play it on mobile but my browser's saves are still present even after a month. Maybe they are deleted when you close the tab?
Hello! Sorry for the (very) late response.
I would rather not spoil whether there'll be a good route or not, as not to ruin any surprises, I hope you understand.
As for male art, maybe there'll be like a sprite or two of just Dimon but nothing major, the game focus is on the girls, hope that clears things up.
Thanks!
Hello!
Thanks for your comment (and for playing the game ofc), I was a bit busy with the game so I couldn't reply earlier.
For #1, I understand the concern, but unfortunately(?, it's the direction I decided to take. It's what, I think, would make the game stand out. Those moments are a reminder of who you're playing as (tho the bullying women line was intended more as a joke, the weekend before getting hired (or not) adds "...anxiously", but it's understandable). The extra scene is there to give the players an idea of what to expect, although that might not be the case for all the heroines so it doesn't end up too samey.
It's a bit difficult to explain, as the dev who knows what will happen and would rather not spoil it. There are many future events (that I look forward to seeing players' reactions) that wouldn't be possible if Dimon weren't like that and his objective wasn't that. I'll keep it at that so as to not say too much.
Tho I do find the comparison to a 4chan post interesting, was that that the dialogue was trying too hard/cringy, or was it too "real"? (The ones I read are the silly kind so I'm genuinely curious)
For #2, I can definitely see a small reminder eveyr now and then. Senna makes it clear at the start that Dimon will get hired if he performs "well" but that is a little vague and players might get "distracted" with the character events. Also, while testing, I've found that the current EXP needed to get a new level and the amount of ingredients you get doesn't give the player too much leeway, so it's something I'll adjust for the next update, hopefully, that gives the players more breathing room.
For #3, if I character has an event, the text in the button will have an "!" at the start, maybe it wasn't clear enough and it's something I'll take a look at once I begin to polish the UI. As for events like decorating the room and the hobby, I was actually thinking of giving the player a bit of EXP bonus or something as a reward.
Oh, and as a side note, I plan to add a feature to skip previously read events so hopefully that makes replays easier to handle.
Hopefully this clear things up. Thanks for playing and sharing your thoughts.
Look forward to the next update and thanks again!
Hello again! Thanks for your response.
I get what you're getting at, I've definitely played games where the intro was kept short and we got right into the action. Not exactly the style I'm going for but I can't deny that my intro does take a long time. I'd take a look at those games again (and maybe other games too) to give me an idea. Also, you're right about seeing the intro in the first play.
As of right now, I've already halved the intro, keeping the most important parts and the game's hook, the rest was added in the normal gameplay. This will be present in the next update if you're still interested.
I'll start with that and see how it goes from there. Fortunately, the game is still in the early stages so there's room for change.
Thanks again!
Hey, thanks for the comment.
I understand, the intro can be long because the game needs a bit of setup for it to make sense (the game's a vn hybrid so there will be lots of text) and it also introduces mechanics like the studying and search mechanic, but I'll take a look if there's anything that can be removed without cutting anything meaningful. I wonder, in which part you stopped?
If you want to head right into the gameplay, in the warning screen (the first screen you get) there's the skip intro button.
The game is still being worked on so feedback is very valuable, thanks again.
Really fun game, thought it was real-time at first but ended up liking the turn-based approach, not sure why but the camera moving to show the girl getting hits was "fun".
Also great selection of girls, dunno what I'd do if I didn't have a short-haired tomboy and a glasses girl in my team
Some minor stuff/suggestions for a smoother experience (?
A hotkey option to cancel/revert tile selection (while options like restock and idle are showing up) instead of selecting an option and then having to select the girl again, like right-click. We could've made a mistake and going back to selecting the tile is smoother.
Maybe move the execute button to the center instead of the corner or closer? to make it faster, I got a big screen so I had to move my mouse a bit to click execute
Show which action the girls will do on top of their portraits, just as a reminder if I alt-tab and I forget lol.
Again, really fun game, good job
Loved that they all have their own personalities pasted in the dialogue, the little animations as well, all activities having their own image is a strong point too.
Did find it too silent, a BGM would've helped set up the mood. Also found it hard to get profit, but I haven't played many business sims
The game info at the start said that assigning pets at hunting is cheaper but it cost more than no assigning pets at all, maybe I misunderstood?
Charming game, got potential, good job to the team
Good game and a cool battle system, love the idea of playing as a predator.
I did find it too silent, a bgm and sfx would've helped
Even with upgrades Hilda was still strong, not sure if intended
Some bugs I found
-After buying the fire punch I couldn't buy the other abilities,
-I could also spam fire punch whenever I wanted even If I didn't had any pp, but I noticed it gave me negative pp since, when the bar filled I didn't get any pp
-options showing up but not doing anything
With polish it can be a really good game, not gonna lie.
The forest part definitely needed more work, it was added to make the game diverse but I agree that it's really simple, I'm planning to rework it to make it more engaging, Thanks for the comment.
Glad you liked the visual part, sketch it as it may be. And I can understand the furries part haha.
Thanks for playing!