Thanks for reporting it! I'd take a look.
Edit: Weird, I'm familiar with this error but it shouldn't happen in the current versions that are up, would you mind download/play online again? Tested it myself and couldn't reproduce it.
Try not fast-skip in that part or when the game fades to black
Dimon
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Hello again! Thanks for your response.
I get what you're getting at, I've definitely played games where the intro was kept short and we got right into the action. Not exactly the style I'm going for but I can't deny that my intro does take a long time. I'd take a look at those games again (and maybe other games too) to give me an idea. Also, you're right about seeing the intro in the first play.
As of right now, I've already halved the intro, keeping the most important parts and the game's hook, the rest was added in the normal gameplay. This will be present in the next update if you're still interested.
I'll start with that and see how it goes from there. Fortunately, the game is still in the early stages so there's room for change.
Thanks again!
Hey, thanks for the comment.
I understand, the intro can be long because the game needs a bit of setup for it to make sense (the game's a vn hybrid so there will be lots of text) and it also introduces mechanics like the studying and search mechanic, but I'll take a look if there's anything that can be removed without cutting anything meaningful. I wonder, in which part you stopped?
If you want to head right into the gameplay, in the warning screen (the first screen you get) there's the skip intro button.
The game is still being worked on so feedback is very valuable, thanks again.
Really fun game, thought it was real-time at first but ended up liking the turn-based approach, not sure why but the camera moving to show the girl getting hits was "fun".
Also great selection of girls, dunno what I'd do if I didn't have a short-haired tomboy and a glasses girl in my team
Some minor stuff/suggestions for a smoother experience (?
A hotkey option to cancel/revert tile selection (while options like restock and idle are showing up) instead of selecting an option and then having to select the girl again, like right-click. We could've made a mistake and going back to selecting the tile is smoother.
Maybe move the execute button to the center instead of the corner or closer? to make it faster, I got a big screen so I had to move my mouse a bit to click execute
Show which action the girls will do on top of their portraits, just as a reminder if I alt-tab and I forget lol.
Again, really fun game, good job
Loved that they all have their own personalities pasted in the dialogue, the little animations as well, all activities having their own image is a strong point too.
Did find it too silent, a BGM would've helped set up the mood. Also found it hard to get profit, but I haven't played many business sims
The game info at the start said that assigning pets at hunting is cheaper but it cost more than no assigning pets at all, maybe I misunderstood?
Charming game, got potential, good job to the team
Good game and a cool battle system, love the idea of playing as a predator.
I did find it too silent, a bgm and sfx would've helped
Even with upgrades Hilda was still strong, not sure if intended
Some bugs I found
-After buying the fire punch I couldn't buy the other abilities,
-I could also spam fire punch whenever I wanted even If I didn't had any pp, but I noticed it gave me negative pp since, when the bar filled I didn't get any pp
-options showing up but not doing anything
With polish it can be a really good game, not gonna lie.
The forest part definitely needed more work, it was added to make the game diverse but I agree that it's really simple, I'm planning to rework it to make it more engaging, Thanks for the comment.
Glad you liked the visual part, sketch it as it may be. And I can understand the furries part haha.
Thanks for playing!