Great use of animations. I liked your ideas around twitch integration. Only down side is that the player's attacks feel nerfed... and as such not as impactful as I'd like. I'd love for the player to be a bad ass, that one shots most enemies.
I thought it was fun, but there are some bugs to fix. The worst part was the fact that my character changed every 5 seconds. Additionally, when surrounded by enemies, my character would jump to the ceiling. lol But I really enjoyed playing it. Congrats!
Thank you for your feedback! Every 5 second change character is a feature that simulate chat inetraction. A cool feature is a twitch chat interaction. So offline it is simulated. I will try to fix all your feedbacks!!! Thank you again!
Interesting concept. I will say I did have a few runs where no enemies would spawn and was forced to restart.
Looks - Very nice level design. When I didn't have any enemies I was able to explore and look around. The different areas and such were nice. Lighting was nice.
Sounds - Good sound effects.
Camera - Not a fan of the motion blur and movement. Controls - Felt slow to attack. Spamming mouse button and then moving I would be attacking a good 3-5 seconds after I stopped clicking. Feel - Character felt weak. Not sure if that was intentional. Easily swarmed by enemies. Movement - Would like an option to walk backwards and still face the enemy. Made me unable to attack while backing away and kiting the enemy.
Still very fun to play, just not for long periods as the camera motion was not it for me.
Hi, thank you for your feedback! This is a simple game made for the jam so it is not so much advanced. The character movement and the combact system are very simple. Maybe in future, if I will decide to keep the development on, I will improve it. Thank you again for your feedback!
Comments
Cool game, very difficult to get very far and have a proper look around. Nicely polished though, looks great
Great use of animations. I liked your ideas around twitch integration. Only down side is that the player's attacks feel nerfed... and as such not as impactful as I'd like. I'd love for the player to be a bad ass, that one shots most enemies.
Thank you so much! I will try to meke the hero more powerfull. Thank you again for your feedback!
I thought it was fun, but there are some bugs to fix. The worst part was the fact that my character changed every 5 seconds. Additionally, when surrounded by enemies, my character would jump to the ceiling. lol But I really enjoyed playing it. Congrats!
Thank you for your feedback! Every 5 second change character is a feature that simulate chat inetraction. A cool feature is a twitch chat interaction. So offline it is simulated. I will try to fix all your feedbacks!!! Thank you again!
I like that each time you play you get a different character, the game play was fun.
It would be nice to have some sort of kill counter and show the amount of enemies killed at the game over screen.
Also if possible a "change" counter so see how many times the character has changed each run.
Hi, thank you so much for your feedback! Your ideas are great! Thank you!
Interesting concept. I will say I did have a few runs where no enemies would spawn and was forced to restart.
Looks - Very nice level design. When I didn't have any enemies I was able to explore and look around. The different areas and such were nice. Lighting was nice.
Sounds - Good sound effects.
Camera - Not a fan of the motion blur and movement.
Controls - Felt slow to attack. Spamming mouse button and then moving I would be attacking a good 3-5 seconds after I stopped clicking.
Feel - Character felt weak. Not sure if that was intentional. Easily swarmed by enemies.
Movement - Would like an option to walk backwards and still face the enemy. Made me unable to attack while backing away and kiting the enemy.
Still very fun to play, just not for long periods as the camera motion was not it for me.
Hi, thank you for your feedback! This is a simple game made for the jam so it is not so much advanced. The character movement and the combact system are very simple. Maybe in future, if I will decide to keep the development on, I will improve it. Thank you again for your feedback!