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Dorm Room [Dev Log]

A topic by Squires created Jul 13, 2019 Views: 377 Replies: 1
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HostSubmitted

When Nina and I were discussing what the theme for this jam would be, we wanted to pick something that would inspire small, focused projects. So when Nina suggested "One Room", I was excited because I immediately had two things in mind as inspiration:

1. This awesome trailer for 12 Minutes:


2. This style of low-poly 3D models (source: https://www.artstation.com/artwork/xXRJR):


From there, I had to think of how to make a game from that. I was considering an escape room or single-room bullet hell type game, but ultimately I kept coming back to my first college dorm room. I've got an idea for a drag and drop mechanic, something along the lines of The Sims, but to start I've got a basic greybox for the room.

HostSubmitted

Took a lot more experimentation to get to a point I wanted visually, but I did get there:

The basic structure of the game is going to involve collecting and putting away various items in the scene in order to proceed to the next (example: books, keys, backpack for class.) We'll see how much of that I actually get done by this evening, but getting the visuals right was always the most interesting part of this project for me, so I'll be relatively happy with the product regardless.