When Nina and I were discussing what the theme for this jam would be, we wanted to pick something that would inspire small, focused projects. So when Nina suggested "One Room", I was excited because I immediately had two things in mind as inspiration:
1. This awesome trailer for 12 Minutes:
2. This style of low-poly 3D models (source: https://www.artstation.com/artwork/xXRJR):
From there, I had to think of how to make a game from that. I was considering an escape room or single-room bullet hell type game, but ultimately I kept coming back to my first college dorm room. I've got an idea for a drag and drop mechanic, something along the lines of The Sims, but to start I've got a basic greybox for the room.