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Took a lot more experimentation to get to a point I wanted visually, but I did get there:

The basic structure of the game is going to involve collecting and putting away various items in the scene in order to proceed to the next (example: books, keys, backpack for class.) We'll see how much of that I actually get done by this evening, but getting the visuals right was always the most interesting part of this project for me, so I'll be relatively happy with the product regardless.