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Space Hotel Ltd.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: How well does it use the theme? | #4 | 3.875 | 3.875 |
Polish: How well put together the game is. | #5 | 3.875 | 3.875 |
Overall | #8 | 3.359 | 3.359 |
Gameplay: How enjoyable is it to play? | #8 | 3.063 | 3.063 |
Game Design: How easy it is to understand the gameplay | #14 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
Gregry
Resources Used
Sources (CC0)
1. Music by Alex McCulloch
2. SFX by Circlerun
3. Input Icons from Kenney
4. Star Shader by gerardogc
5. Orbitron Font
6. Godot Camera2D Addon by Julian-Vos
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Comments
The art direction is great.
I want to love the gameplay.It is a really neat concept. And my kind of game loop. It's a bit frustrating that scheduled launches can lock up an airlock for so many days.EDIT: I love it! The addition of the four side hubs solves the issue of losing an airlock with each solar panel. Managing airlocks feels like a major part of the game now.
Thank you. I think the balance isn't quite perfect yet.
I did wonder if I should make it more turn based and instead wanted to just try a timer you could turn up.
I could definitely see adding more airlock options.
Maybe I am dumb, but I have no idea what to do here, maybe adding a tutorial will help? Like the Music and art style though, good job
Thanks for the feedback. Definitely will add a tutorial if I keep working on it.
It's supposed to kinda mix city builder and rogue-like, the rogue part making it hard and forcing you to lose to learn.
Maybe these genres should not be mixed lol.
Nahh no problems with your game at all and don't think that. I think I am just being stupid! Sometime tutorials help people like me understand what to do :D Your game is brilliant!
Was a little bit confusing and I missed guests at first or how to schedule them but I had fun and look forward to trying again!