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(1 edit) (+1)

The art direction is great. I want to love the gameplay. It is a really neat concept. And my kind of game loop. It's a bit frustrating that scheduled launches can lock up an airlock for so many days. 


EDIT: I love it! The addition of the four side hubs solves the issue of losing an airlock with each solar panel. Managing airlocks feels like a major part of the game now.

Thank you.  I think the balance isn't quite perfect yet.

I did wonder if I should make it more turn based and instead wanted to just try a timer you could turn up.

I could definitely see adding more airlock options.