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Grab Your Beer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design of the game: How easy it is to understand the gameplay | #14 | 3.402 | 3.857 |
Gameplay: How enjoyable is it to play? | #15 | 2.520 | 2.857 |
Overall | #16 | 2.814 | 3.190 |
Creativity: How well does it use the theme? | #17 | 2.520 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
Xeno, Golianakin, FLABBIERGERM
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Comments
Nice, good music and nice progression of level difficulty. I noticed that sometimes the character would seem to get stuck on something on the floor even though there wasn't anything there and it was a little hard to tell where his collision box was, but otherwise the controls felt pretty good.
Thanks. I have been thinking about fixing the sprite work and lowering it to make it a bit more easier on the collision box. I have felt at times there was a nuisance on certain parts of the level.
I'm glad you managed to finish your game guys!
The atmosphere of a tavern is really there! The music fits perfectly, it's a wonderful catchy tune.
The boxes are super janky though, and I like that they are creative representations of a theme, but as soon as they start appearing on the levels, it's almost impossible to proceed. Also the character's speed depends on the sprite rotation, but maybe that's because he's drunk XD
Golianakin and FLABBIERGERM have done an amazing job with the audio and sprites. As a game Designer, I try to incorporate as much as possible during the 7+ days we have to use their sprites and music. I think both never done this type of theme and Golianakin did gave reference that inspired me to go based off the images.
I did have issues with the boxes, and looking at it in hindsight, I think the boxes would work well as a leverages to avoid the pests and build some stairs rather than needing it to act as a pressure plate for the switches, since using the player would make it feel better and less troublesome than the boxes themselves.
As far as the rotation go, I was inspired by Mortal Kombat Mythologies that uses a turn button to incorporate it. I have notice that sometimes the speed of the character isn't consistent depending on how you move, but if it makes it seem like the character is getting drunk, more towards the theme of the game.
Overall, it is an amazing and grueling game to make with the prototypes and my personal life, plus both Golianakin and FLABBIERGERM and what they do outside of this, but the game will have improvements in the future and more levels to play. Maybe an entire rehash on some coding and level design.
It seems like you guys had a great time and it's much more important than game polish <3
got me beer and im happy
We'll look into a counter to see how many beers you got in the future. Glad you enjoyed it.