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Key Quest: An Escort Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.056 | 4.056 |
Creativity: How well does it use the theme? | #2 | 4.417 | 4.417 |
Gameplay: How enjoyable is it to play? | #2 | 4.000 | 4.000 |
Design of the game: How easy it is to understand the gameplay | #11 | 3.750 | 3.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
Chritboy
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Comments
so cool !
Thank you!
Love it, really fun to play gameplay is smooth, triggers are nice and camera movements add a nice touch. The enemy only moving when you do is a cool feature and I like being able to throw it out of their grasp last minute. Really well built game. Movement in battle can be a little tricky to get the hang of but once you do it's fun. Theme executed well too.
Thanks very much, I appreciate it!
It's a good game, with a cool concept of using the key for a lot of various tasks, incorporates the theme super nice.
But yeah, a bit of polish like restarting the current room would've been really nice <3
The visuals and sound are cool and shader effects, it's a very solid foundation! Great job!
Thank you! I think checkpoints would definitely go a long way, that's exactly what I was thinking. Just have it save after each room you enter.
Not a bad game to play. I did feel the health went from 6 to 5 out of nowhere after the first instant death and not having a map made it a journey but overall it's a fun game
Oh yeah, that was one of I think two bugs that I didn't have time to squash. Originally the key only had 5 health, but I increased it to six at the end but forgot to update the health pickup code. A map would be a cool idea, I hadn't considered that. Thanks for the feedback!
Polished game with nice gameplay. Apart from this, I noticed that the key gets stuck on the pot if it isn't broken at the edge. Great work!
Thanks! The broken pots were actually a very last minute addition so I never encountered that particular issue, thanks for pointing it out!
this game is super neat, really like the implementation of the theme. it's also looks great and is by far the most polished game out of all of these. good job!
Thanks very much! I actually just finished playing your game as well, great job!
This has been my favorite game so far. Using the key as both the weapon and the target was very creative and the movement felt fun and reliable. It also helps that there are only three key binds to have to think about. I could definitely see this idea being expanded upon and being turned into a larger game.
Thanks very much, I appreciate it! If you have any ideas for expanding I'd love to hear em. It was fun to work on and I wouldn't mind continuing to play around with the idea. =)