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Eye Of The Beholder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: How well does it use the theme? | #7 | 3.280 | 4.400 |
Overall | #18 | 2.584 | 3.467 |
Gameplay: How enjoyable is it to play? | #22 | 2.087 | 2.800 |
Design of the game: How easy it is to understand the gameplay | #23 | 2.385 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
Caleb France / CNF
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Comments
I really like the concept while looking for a gameplay video, but I didn't enjoy playing it myself at all. I guess, visuals area hit and miss for different people, I felt really overloaded. Maybe this is intentional, so you're not always using the eye as it obscures your vision and makes everything shake too much, but well I'd rather have it kill the character rather than me, the player.
It is a great take on the theme though, and the core gameplay IS fresh and original!
I really dig this! The visuals and audio are incredible and the concept is really interesting. I hope you plan to keep working on it because I would love to see what this could become given more than a week of development.
Couple notes my just my own perspective. I think having a sprint button and making the walking speed that fast actually detracts from the experience a bit. It's a great vibe piece that I'd rather take more slowly and methodically, and the fast movements I think makes it a little harder to be drawn into. Also, maybe when you're looking through the idea (maybe even holding it), it could be a little transparent? Currently it blocks a lot of the viewport. If not transparent, maybe when you're holding it, it's shrunk slightly so it takes up less of the frame?
Great work, very cool experience! I hope if you don't choose to take this further, you explore similar styles/vibes.
this game is super cool, i really like the idea that the eye can see things that you can't. excited to see where this goes in the future!