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A jam submission

UP959339 Knight JumperView game page

Avoid oncoming red knights.
Submitted by FredB-D — 14 hours, 31 minutes before the deadline
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UP959339 Knight Jumper's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation (most innovative idea)#143.6533.875
Overall#173.4183.625
Gameplay (most fun to play)#273.1823.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
UP959339

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Comments

Submitted

Really interesting use of the single control, it took a bit for me to get used to it and I still had some problems with jumping when I shouldn't have, but otherwise I really enjoyed it.

The pixel art is fantastic, the characters are visually distinct and I like the overall theme. To improve I would suggest a scoring system and a more pronounced difficulty progression (maybe even varying enemy types).

For the time we had though this a fantastic start, really well done!

Submitted

An interesting concept which looks really nice. it seems to work quite well for the most part, it may have been me, but sometimes it seems like it was going to fall but then the character jumped.

A score system would also have been a welcome addition to gauge progress. I also liked the fact that you could go beneath the screen and continue playing from the top.

Submitted

Really cool game concept. The pixel art looked really cool and I liked the different uses for the same key. You should be really proud this is an awesome game! :)

A very intuitive use of the single control requirement, by having different actions bound to the same key. A novel idea and one that fairly well implemented given the timeframe that it was made in. Solid visuals with a little bit of animation to make the sprites feel lively and not just flat. Impressive.

You should consider how you export the game, is having two separate must-have files the best way you could have done so? Secondly, try to keep your download name and submission title consistent throughout. Finally, some tweaks to button recognition would be beneficial, there were a couple of times where I moved in the incorrect decision despite thinking I pressed for the correct amount of time, predominantly short presses registering as holding.

Overall, this is a good game and one I think that you should be quite proud of. With some polish to controls, some audio, and cleanup here and there, I could see this being something that could be placed on a marketplace. Well done!

Developer

Thank you Charlie!

I didn't even consider the accessibility  for the file at all and will do so going forward. Also the consistency of 'Game Name' and 'File Name' I will remember to keep consistent.

Yes the jumping is quite janky and I was having issues setting up a timer to recognise how long the key was being held down for, I didn't have much luck finding a solution but I imagine I was just looking in the wrong places.